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[Meta thread] Lord Windos' PokeRole Adventure : Celadon City Vandels
(12-25-2018, 11:33 PM)Dragonstrike Wrote:

Yeap! Also, 18 and Lower has its own semi scaling with Specialness, with 18 being just vanilla 'enough', to 1 being the metaphorical jackpot, and a gradient of Specialness between those values. Males, meanwhile, have their Specialness spread out over a muuuch broader range, so while you are more likely to get a boy birdie, your less likely going to get an excellent one like most female will be. Firmament Breeding is a highly experimental, secret, and often dubious affair for any Dragon, especially the offspring of new/fresh Breedling Lines, like Lucy's child, so the results will vary wildly in this case! 

In any case, we can do that roll anytime you want, since the Egg isn't scheduled to hatch until sometime after the campaign ends.

Yes, all of that. If the Damage Pool of the Move exceeds 6 Dice and ends up doing more than 6 Damage to a target after being amped up by any of the following in any combination (=> STAB, Buffs, Debuffs on Target, SE Damage, Terrain, Weather, Items, and Plot Devices), then the Electric Move will Overload. 

The VA Damage charge goes away when the user does ANY Move or Evasive Action, or if a Round ends while they still have a charge. If they are hit by an opponent's Move before they use another Move/Evasion, the charge goes off and Damages the opponent. If they VA user commits to another Move that does not generate a Damaging charge or Evades and then the opponent hits them (assuming they did not hit the VA user while they had charge prior to their (VA) new Action), then the charge does not go off, as it no longer exists at that point in time. Essentially, a VA Damage charge has to be trigger immediately by a foe's Move once it's created (After the VA executes their Electric Move), or it goes away.
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

Heart Phantom is my OTP~ Heart

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(12-26-2018, 12:07 AM)Lord Windos Wrote: Yeap! Also, 18 and Lower has its own semi scaling with Specialness, with 18 being just vanilla 'enough', to 1 being the metaphorical jackpot, and a gradient of Specialness between those values. Males, meanwhile, have their Specialness spread out over a muuuch broader range, so while you are more likely to get a boy birdie, your less likely going to get an excellent one like most female will be. Firmament Breeding is a highly experimental, secret, and often dubious affair for any Dragon, especially the offspring of new/fresh Breedling Lines, like Lucy's child, so the results will vary wildly in this case! 

In any case, we can do that roll anytime you want, since the Egg isn't scheduled to hatch until sometime after the campaign ends.

Yes, all of that. If the Damage Pool of the Move exceeds 6 Dice and ends up doing more than 6 Damage to a target after being amped up by any of the following in any combination (=> STAB, Buffs, Debuffs on Target, SE Damage, Terrain, Weather, Items, and Plot Devices), then the Electric Move will Overload. 

The VA Damage charge goes away when the user does ANY Move or Evasive Action, or if a Round ends while they still have a charge. If they are hit by an opponent's Move before they use another Move/Evasion, the charge goes off and Damages the opponent. If they VA user commits to another Move that does not generate a Damaging charge or Evades and then the opponent hits them (assuming they did not hit the VA user while they had charge prior to their (VA) new Action), then the charge does not go off, as it no longer exists at that point in time. Essentially, a VA Damage charge has to be trigger immediately by a foe's Move once it's created (After the VA executes their Electric Move), or it goes away.

Hmmmm...I feel like rolling for it now would be more beneficial, actually.  If it hatches before the start of any sequel campaigns, great, I'll have a good portion of the necessary the notes ready to go (and you'll have more time to prepare anything on your end as well)!  If not, then the same still applies, there'll just be a longer wait to use that birdie (and I'm a patient guy, so I don't really mind waiting...much.  I am gonna be kinda eager to get to know the chick and maybe use 'em a little after (s)he's hatched, but it wouldn't be the first time I've been excited for long periods of time.  Heck, I can hardly wait as is, and I don't even know all the details about this birdie yet!)  Gives me more time to think of a good nickname for him/her, too.

So you need to be able to do 7+ damage without SE damage factored in first, then the SE damage can make it so you only have to roll 5-6 successes instead of all 7.  Gotcha.  (Or to put it in other terms, Overloading is essentially going to be a double critical hit most of the time it actually occurs.  Ouch.) And it also means that Electric Terrain + Thunderstorm buffed Electric moves have a huuuuuge potential to Overload when used by a VA pokemon...*whistles*...wow, that's a deadly combo...good thing Yata can't use it under normal circumstances, right? (but Volchik and Voltasu CAN if you spend a ton of exp on learning Thunderstorm, which Lucy does have already...*whistles again*...provided she intentionally stays grounded, that is, as Volchik and Voltasu are Flying types, after all, and thus usually unaffected by Electric Terrain...)

Oh, I see.  So it's more like Static than it is Aftermath, in that it's the opponent's move that is the trigger for the small discharge of excess energy, instead of the damage going off when the user attacks (as the user's move is simply the one that builds up the excess energy).  That makes sense given the nature of the Ability.  Thanks for the clarification!
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Well guys, this is interesting and all, but I gonna sleep now. See you guys tomorrow. Lets see if we can continue tomorrow or not. Bye!
Kogeki currently ability to active in battles: Anticipation.
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(12-26-2018, 12:39 AM)Dragonstrike Wrote:

Correct on the VA Damage Charge! For the Overload, Extra Lethal Damage Mods count towards it too, and it doesn't cause Lethal Recoil to boot (Very few Moves are deadily to both the user and the target, and I don't think any of them besides Genesis Supernova will be rearing its ugly head anytime soon)! Of course, caution must be taken, for if the Damage No's get too, then the VA user is going to be taking a seista along with its victim, if you catch my drift. Don't forget Helping Hand too, and Mud Sport can seriously ruin any attempts to Overload as well, so keep those in mind!!!

Alright, here goes the Egg dice roll!:

(3) ......Somehow, I am not surprised. 

Well, congratulation, 1-3 Was the 'Jackpot!' Range! Lucy's child is going to be amazing!!!

....Or you could go double or nothing, and have the chance to have an even more ludicrously fortunate Dragon. I'll Roll a 1D20, and if you get a 1-4 or a 20 on the, the little girl will become even better. I'll even hatch her ASAP if you succeed, and give her bonus Loyalty and Happiness despite spending no time with the Egg! If the roll fails, though, then I reroll the 1D100, and fate yet again will determine if you get a good birdie or not.

The stakes are high. You only have a 25% chance of succeeding. But man, is the reward is oh so sweet

Are you a gambler, Dragonstrike?
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

Heart Phantom is my OTP~ Heart

Online ID: 000650
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(12-26-2018, 12:52 AM)Spiritmon Wrote: Well guys, this is interesting and all, but I gonna sleep now. See you guys tomorrow. Lets see if we can continue tomorrow or not. Bye!

Sleep tight, mate! Your post should be up by the time you wake up, so consider it a belated Christmas gift!
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

Heart Phantom is my OTP~ Heart

Online ID: 000650
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(12-26-2018, 01:06 AM)Lord Windos Wrote: Alright, here goes the Egg dice roll!:

(3) ......Somehow, I am not surprised. 

Well, congratulation, 1-3 Was the 'Jackpot!' Range! Lucy's child is going to be amazing!!!

....Or you could go double or nothing, and have the chance to have an even more ludicrously fortunate Dragon. I'll Roll a 1D20, and if you get a 1-4 or a 20 on the, the little girl will become even better. I'll even hatch her ASAP if you succeed, and give her bonus Loyalty and Happiness despite spending no time with the Egg! If the roll fails, though, then I reroll the 1D100, and fate yet again will determine if you get a good birdie or not.

The stakes are high. You only have a 25% chance of succeeding. But man, is the reward is oh so sweet

Are you a gambler, Dragonstrike?

Wow.  Lol.

Honestly, though, I'm not really the gambling type (usually).  And given my luck in this campaign has quite commonly been all or nothing as it is...and well, 25% is good odds for some things (gacha based mobile games come to mind), but a 75% failure rate is also pretty terrible...

And honestly, I'm fine with waiting a little bit for Lucy's little girl.  I'm gonna be doing so anyways since we've gotta get through my test campaign first, right? Tongue

So yeah, I'll just take the (3) as is.  Why risk an already good thing?

Adding this to my notes ASAP so we don't forget!
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(12-26-2018, 01:15 AM)Dragonstrike Wrote:

Aw....but I really want to do it too. Hmm.....how about I make it 50/50 Odds instead? 1-10 will be Successes, and I'll even sweeten the pot by declaring you can have any one Move you want on her if you win? And by any, I mean any Move that exists, including the Custom and EX Moves I came up with. 

Does that tempt you?
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

Heart Phantom is my OTP~ Heart

Online ID: 000650
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(12-26-2018, 01:24 AM)Lord Windos Wrote: Aw....but I really want to do it too. Hmm.....how about I make it 50/50 Odds instead? 1-10 will be Successes, and I'll even sweeten the pot by declaring you can have any one Move you want on her if you win? And by any, I mean any Move that exists, including the Custom and EX Moves I came up with. 

Does that tempt you?

Hmmmm...so it's 50/50 on either getting a top 1.5% quality breed of Volchik, or (probably) getting a more standard one...oof, that's definitely a tougher decision, tbh...

It'd certainly be a little poetic if the Volchik Egg hatched incredibly quickly after being given to Reiner, though, tbh...

...but we also know how even rolls with waaaayyyyy more than a 50/50 shot of succeeding have been going in this campaign so far...

...

...might have to get back to ya on that.  Not sure I trust the odds enough to REALLY risk what quality I do have because of how many silly dice results we've had over the course of this story, but it would be interesting to see a Volchik with ultra powerful potential straight outta the gate if and when we get to the sequel stuff...
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(12-26-2018, 01:33 AM)Dragonstrike Wrote: Hmmmm...so it's 50/50 on either getting a top 1.5% quality breed of Volchik, or (probably) getting a more standard one...oof, that's definitely a tougher decision, tbh...

It'd certainly be a little poetic if the Volchik Egg hatched incredibly quickly after being given to Reiner, though, tbh...

...but we also know how even rolls with waaaayyyyy more than a 50/50 shot of succeeding have been going in this campaign so far...

...

...might have to get back to ya on that.  Not sure I trust the odds enough to REALLY risk what quality I do have because of how many silly dice results we've had over the course of this story, but it would be interesting to see a Volchik with ultra powerful potential straight outta the gate if and when we get to the sequel stuff...

More like getting a Volchik that's not even on the percentile grading, as before on Jackpot it was the 1.5%, but if you win it DoN.....well, the term pseudo-legendary might need to drop a prefix....

Understandable. I'll give you all the time you need to make a decision, alright? I'll even use that time to bless my 1D20 again with holy water and incense, to make things as fair on you as earthly as possible!
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

Heart Phantom is my OTP~ Heart

Online ID: 000650
Reply
....You know, I think my last post is one of my better ones. How about you, mates? What do you think?
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

Heart Phantom is my OTP~ Heart

Online ID: 000650
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