Round 4 Nurse Joy
Pikachu
Pikachu's move: Thundershock on Cottonee
Accuracy: 2dex +2 fight + 1 canalize
Effect: 2str +2 power -2 defense -1growl -1 type resist = 1 dice, chance to paralyze 1
Tangela
Tangela's move: vine whip on Cottonee
Accuracy: 2dex + 2 fight + 0 brawl
damage 2str +2 + 1STAB -1 type resist = 4 dice, -2 for Defense = 2 dice
Cottonee
Orders for this round: Fairy Wind against Pika again.
Accuracy Roll: 2 Dexterity + 0 Fight -1 because of Tangela's Flash = 1 dice,
Damage Roll: 1 Strength + 2 Power +1 because of STAB -1 because of Pika's Growl + 0 Pain = 3 dice
Ralts
Action: Get as close to the slow, paralyzed ball of vines as possible to obscure its line of sight on Cottonee and act as semi-cover. Strike if in range.
Accuracy: 3 dex + 0 fight + 0 brawl = 3 dice
Damage: 2 strength -1 growl + 1 power = 2 dice (remember it uses your stats, not Ralts')
"Pikachu, try to paralyze Cottonee. Tangela, Vine Whip on Cottonee again; try to herd it into a corner where it can't maneuver."
Thundershock
(2)(2)(2)(1)(2) - seriously?
Ralts closes in on the Tangela, which is pretty easy because it is slowed. As Tangela's vines flow upward, Ralts raises its tiny arms to block it. Of course, Tangela simply grows the vines a little higher, but it slows him down when he's already slow. Then POW, Ralts slaps Tangela.
(3)(3)(6) - 1 success, hit!
(6)(1) - 1 success, Tangela takes one damage. 3HP remain.
Fairy Wind
(5) - 1 success, hit
(4)(2)(3) - 1 success, 1 damage. Pikachu takes 1 damage and has 1 hp remaining
"Good job Pikachu. That's quite enough, come on back!" Pikachu trots out of bounds and sits peacefully by Joy's side, chewing on a giant seed she gives it.
"Most Pokemon love to battle, but they aren't happy to faint all the time. If there's nothing on the line, it's smart to withdraw them just before they faint. You can withdraw them right up until the time the finishing blow takes to the air."
"It's two against one now, and Tangela is paralyzed, so I will cede that battle to you as well. Maybe this is the most important thing you can take away from this battle - you don't always have to fight to the end! The wise trainer knows when to give up. Tangela, stop using Constrict on yourself."
Tangela suddenly grows 6 inches taller, his vines now unleashed. They wave madly despite the lack of breeze in the room.
"Into the Healing Machine, all of you." All the Pokemon (including yours, if desired) hop into Pokeballs and the Nurse puts them in the Healing Machine, a broad and squat device like a tanning bed with six little hollows for balls. A design like four squares of everchanging colors decorates the front. Bright blue energy of some kind flows through pipes in the back, constantly cycled.
"Since none of our Pokemon were seriously hurt, they will all be right as rain within the hour. A fainted Pokemon, or one that takes Lethal damage even if it doesn't faint, might take a lot longer to heal."
When the hour is up, she returns your Pokemon and lets hers out to socialize.
"The way you two looked out for each other in a double battle is refreshing to see. So many trainers have purely selfish motives when they first start out on a journey. Some never learn. It's so important to communicate with each other: feelings, plans, even weaknesses if you can learn to trust each other and your Pokemon. I hope this battle showed you how different moves, different types, and different strategies affect a battle's safety. Most trainers agree to an amount of prize money to change hands, but unfortunately I am prohibited from battling for money by the League."
Ralts and Cottonee earn 4 XP each - trainers are worth more base XP than wild Pokemon, and Nurse Joy is a tough customer even when she holds back.
Nathan and Shiva earn 2 XP each
Current project:
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."



