Happy Easter! Everyone take 1Xp for your trainer, and 1XP for a Pokemon of your choice.
I'll start the Paras encounter and if Larry decides he wants in on that, he can say so and jump in. Or we'll start whatever encounter he wants to do.
Paras Encounter Round 0
Peeking shyly from inside a stump, a wild Paras chitters madly. The mushrooms on its back are young still - this is a young Pokemon for sure. When it sees a fire Pokemon, it readies itself to attack.
Doing some rules research on Training Sessions.
Here's how it will work in Skull Ruins:
-Every training session is worth 1XP to your Pokemon. This represents the move thingy at the top right of page 65.
-You can do this whenever encounter slots are available, or when you have lots of downtime in a place where battles aren't available.
-After a few training sessions, as determined by the GM, you get to roll a Training Roll. This is like a sudden burst of XP after multiple days of training, in addition to your 1 XP automatic.
-Creativity will reduce the timeout between training rolls. Think of it as having to earn training rolls, though training sessions are readily available.
I think this should work out pretty well with the pacing I want. As you face increasingly stronger real foes, training sessions will become less efficient.
I'll start the Paras encounter and if Larry decides he wants in on that, he can say so and jump in. Or we'll start whatever encounter he wants to do.
Paras Encounter Round 0
Peeking shyly from inside a stump, a wild Paras chitters madly. The mushrooms on its back are young still - this is a young Pokemon for sure. When it sees a fire Pokemon, it readies itself to attack.
Doing some rules research on Training Sessions.
Here's how it will work in Skull Ruins:
-Every training session is worth 1XP to your Pokemon. This represents the move thingy at the top right of page 65.
-You can do this whenever encounter slots are available, or when you have lots of downtime in a place where battles aren't available.
-After a few training sessions, as determined by the GM, you get to roll a Training Roll. This is like a sudden burst of XP after multiple days of training, in addition to your 1 XP automatic.
-Creativity will reduce the timeout between training rolls. Think of it as having to earn training rolls, though training sessions are readily available.
I think this should work out pretty well with the pacing I want. As you face increasingly stronger real foes, training sessions will become less efficient.
Current project:
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."



