Mechanics:
Assume Flinch didn't proc for the previous round. Also. Yikes. Poisonpowder. Big Bug.
Combat Move:
Winston: Bite
Trainer: Conditional Move: If Bite Connects and Paras drops to half or less health, Pokeball.
Initiative: D6+3
Dice + 3 Dex + 0 Survival
Order: Bite
Accuracy: Pool 6
3 Dex + 3 Fight + 0 Brawl
Damage: Pool 4 - Def, Flinch *3*
2 Str + 2
Flinch *3*
----------------------------------------------------------------------------------
"Very nice." He calls appreciatively.
Doesn't hurt to have your head screwed back on, sometimes.
"Lets finish this. BITE!"
He hefts the ball in his free hand and prepares for the wind-up and throw.
Assume Flinch didn't proc for the previous round. Also. Yikes. Poisonpowder. Big Bug.
Combat Move:
Winston: Bite
Trainer: Conditional Move: If Bite Connects and Paras drops to half or less health, Pokeball.
Initiative: D6+3
Dice + 3 Dex + 0 Survival
Order: Bite
Accuracy: Pool 6
3 Dex + 3 Fight + 0 Brawl
Damage: Pool 4 - Def, Flinch *3*
2 Str + 2
Flinch *3*
----------------------------------------------------------------------------------
"Very nice." He calls appreciatively.
Doesn't hurt to have your head screwed back on, sometimes.
"Lets finish this. BITE!"
He hefts the ball in his free hand and prepares for the wind-up and throw.


