Oh I did make that rule about combat XP rounds, didn't I.. Upon further review that is simply too much XP. Instead, the number of rounds a combat takes might be taken into consideration when determining the toughness of an encounter.
Wild battles are worth 2XP base, plus bonuses as they get tougher.
Trainers are 3XP, plus bonuses as they get tougher.
I'm also going to give full XP for caught wild Pokemon instead of half.
However, Everyone take 2 trainer XP because 2 game days have gone by.
Sorry I didn't communicate this earlier. So yeah, that was a really good question.
Wild battles are worth 2XP base, plus bonuses as they get tougher.
Trainers are 3XP, plus bonuses as they get tougher.
I'm also going to give full XP for caught wild Pokemon instead of half.
However, Everyone take 2 trainer XP because 2 game days have gone by.
Sorry I didn't communicate this earlier. So yeah, that was a really good question.
Current project:
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."



