05-03-2017, 06:33 PM
Larry mostly gets on at noonish so I'll autopilot him in this double battle too. He sends out Oshawott because it resists ice and isn't Poison type.
Iceclimber Round 1
Ember
(5)(3)(1)(4) - 2 successes
"Vanillite, dodge! On your right! Wait for Cubchoo."
Evasion: 2 fight and 4 dex
(2)(6)(2)(6)(3)(2) - 2 successes. Vanillite drops under the fire attack.
"Cubchoo, focus on the horse. Fury Swipes, please and thank you."
Fury Swipes - 2 actions
Accuracy: 4 Dex + 2 Fight + 0 Brawl = 6 dice, -1 move accuracy, -2 for number of successive actions = 3 dice, then 2 dice because the second successive action is always less accurate (pg 54)
(5)(3)(2) - hit
Dmg: 2 Str + 1 power -1 vit
(4)(4) - Ponyta takes 2 damage, -1 pain
(3)(3) miss
Tackle
"Oshawott, leave Vanillite to Ponyta. She's enjoying this. Get Cubchoo!"
Acc:
(5)(2) hit
1 Str +2 power -1 vitality = 2 dice
(6)(1) - Cubchoo takes 1 damage and has 3hp left.
"You'd never get even that far on my terrain!" says Kierkegaard.
Iceclimber Round 2
Current project:
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."



