Mechanics:
If the Mankey stood up, it should have triggered the 2nd Order's Conditional which was to push it over, again instead of scratch.
Since the attack hit and did squat for damage anyway, can we just leave the Mankey on the floor?
Because I'm going to keep doing that, with conditional orders to knockdown a standing Mankey and Scratches if I take my order before it stands.
Order:
Primary Action: Knockdown (if it's standing, Scratch if it's been retconned.)
Secondary Action: Conditional Knockdown/Scratch
Knockdown: (Basic Move) Primary
Accuracy: Pool 4
3 Dex + 3 Fight + 0 Brawl - Multi Action Penalty (2)
Damage: Pool 1, Knockdown
2 Str + 0 + STAB - 1 Target Vitality
Knockdown
Either:
Scratch: Conditional (Normal) Secondary
Accuracy: Pool 3
3 Dex + 3 Fight + 0 Brawl - Multi Action Penalty (3)
Damage: Pool 3
2 Str + 2 - 1 Target Vitality
Or:
Knockdown: Conditional (Basic) Secondary
Accuracy: Pool 3
3 Dex + 3 Fight + 0 Brawl - Multi Action Penalty (3)
Damage: Pool 1, Knockdown
2 Str + 2 - 1 Target Vitality
----------------------------------------------------------------------------------
"Keep it up, Moran." He smiles with satisfaction.
That bug's a natural battler. It's got a hell of a read of the field and it's opponent.
"Keep him off balance, Moran. Focus on keeping the Mankey down before damage! Trip him and pile on the pain! Knockdown and Scratch! "
If the Mankey stood up, it should have triggered the 2nd Order's Conditional which was to push it over, again instead of scratch.
Since the attack hit and did squat for damage anyway, can we just leave the Mankey on the floor?
Because I'm going to keep doing that, with conditional orders to knockdown a standing Mankey and Scratches if I take my order before it stands.
Order:
Primary Action: Knockdown (if it's standing, Scratch if it's been retconned.)
Secondary Action: Conditional Knockdown/Scratch
Knockdown: (Basic Move) Primary
Accuracy: Pool 4
3 Dex + 3 Fight + 0 Brawl - Multi Action Penalty (2)
Damage: Pool 1, Knockdown
2 Str + 0 + STAB - 1 Target Vitality
Knockdown
Either:
Scratch: Conditional (Normal) Secondary
Accuracy: Pool 3
3 Dex + 3 Fight + 0 Brawl - Multi Action Penalty (3)
Damage: Pool 3
2 Str + 2 - 1 Target Vitality
Or:
Knockdown: Conditional (Basic) Secondary
Accuracy: Pool 3
3 Dex + 3 Fight + 0 Brawl - Multi Action Penalty (3)
Damage: Pool 1, Knockdown
2 Str + 2 - 1 Target Vitality
----------------------------------------------------------------------------------
"Keep it up, Moran." He smiles with satisfaction.
That bug's a natural battler. It's got a hell of a read of the field and it's opponent.
"Keep him off balance, Moran. Focus on keeping the Mankey down before damage! Trip him and pile on the pain! Knockdown and Scratch! "


