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[Meta thread] Iron's PokeRole Adventure: The Skull Ruins
(05-04-2017, 11:34 PM)Lord Windos Wrote:
(05-04-2017, 11:30 PM)Dragonstrike Wrote:
(05-04-2017, 11:23 PM)Lord Windos Wrote: Mechanics:

Going after the other valuable item, and seeing what is up with that other *Shellder. While I'm not interest in catching for myself, it might be something that could be traded for a profit. Or could be good battle practice. I'm fine with either!

If it's a shiny or an overgrown one, you better catch it!  Each has value in and of itself!  Strange moves could be interesting too, I guess.  Just uh...be careful.  That Shellder might give you a good whooping in a battle since it's a moderate(?) challenge.  Just look at what happened to Swiftfire in what should have been an advantageous situation.  Though, if you have only 1 pokeball on hand, catching it in battle would also prove rather difficult...

If the shelder proves that difficult, there always 3 v 1 Assault. Apsis Glares it, Raphael uses Metronome, and Michael drains it dry with Absorb. My Pokémon might not get much XP for it, its a sure way to swiftly take it down.

One issue with that: it becomes rather difficult for trainers to properly give orders to that many pokemon according to the rule book (apparently the writers don't want to deal with triple battles).  There's a chance they might get confused about what to do due to the sheer number of orders you'd be giving each turn
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RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - by Dragonstrike - 05-04-2017, 11:44 PM

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