05-06-2017, 09:53 AM
(This post was last modified: 05-06-2017, 09:55 AM by PhantomUnderYourDesk.)
Shellder Round 4
Dumb Shellder. Not going to loose to a clamp. Not with clear advantages in Type. From up here, Shiva couldn't do much more than watching and giving instructions to her new fosterlings. Waving hysterically to Plusle was sorta sucessfull, so she stopped with that for good. Not interested in falling off the RV, by the way.
Time to bring up more electricity. "Plusle, you hear me? Go and nuzzle that clamp, electrify it! Minun, you please keep on covering it with Quick Attacks - don't allow it to hit you."
Cottonee, meanwhile, blew up another stronger Fairy Wind and was rejoiced to see the Hoppip ride the breeze. Maybe joining them on that...? Looked fun!
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Mechanics:
We'll keep on with Plusle's Nuzzle and Minun's Quick Attack until Shellder faints or Pain Penalization increases to a dangerous level. Not wanting the rodents to faint.
Insight Roll for Plusle's Confusion: 3 insight -2 = 1 dice
Orders for this round: Plusle's Nuzzle and Minun's Quick Attack on Shellder.
Effect: Hitting, inflicting damage, the usual stuff.
Secondary Effect: Shellder is already paralysed. Quick Attack has +1 Priority,
Pain Penalization: -1 dice in Damage Roll for Plusle, 0 so far on Minun.
Accuracy Roll, Nuzzle: 2 Dexerity + 1 Fight+ 0 Allure = 3 dice
Accuracy Roll, Quick Attack: 2 Dexerity + 0 Fight = 2 dice
Damage Roll, Nuzzle: 3 Strenght (1 on default, +2 thanks to ability of Plusle) + 1 Power of move + 1 STAB - 1 Pain = 4 dice
Damage Roll, Quick Attack: 3 Strenght (1 on default, +2 thanks to ability of Minun) + 2 Power of move = 5 dice
Additional notes: Iron, did you kept in mind that Shellder has -2 Dexerity due to Paralysis?
Dumb Shellder. Not going to loose to a clamp. Not with clear advantages in Type. From up here, Shiva couldn't do much more than watching and giving instructions to her new fosterlings. Waving hysterically to Plusle was sorta sucessfull, so she stopped with that for good. Not interested in falling off the RV, by the way.
Time to bring up more electricity. "Plusle, you hear me? Go and nuzzle that clamp, electrify it! Minun, you please keep on covering it with Quick Attacks - don't allow it to hit you."
Cottonee, meanwhile, blew up another stronger Fairy Wind and was rejoiced to see the Hoppip ride the breeze. Maybe joining them on that...? Looked fun!
----------------------
Mechanics:
We'll keep on with Plusle's Nuzzle and Minun's Quick Attack until Shellder faints or Pain Penalization increases to a dangerous level. Not wanting the rodents to faint.
Insight Roll for Plusle's Confusion: 3 insight -2 = 1 dice
Orders for this round: Plusle's Nuzzle and Minun's Quick Attack on Shellder.
Effect: Hitting, inflicting damage, the usual stuff.
Secondary Effect: Shellder is already paralysed. Quick Attack has +1 Priority,
Pain Penalization: -1 dice in Damage Roll for Plusle, 0 so far on Minun.
Accuracy Roll, Nuzzle: 2 Dexerity + 1 Fight+ 0 Allure = 3 dice
Accuracy Roll, Quick Attack: 2 Dexerity + 0 Fight = 2 dice
Damage Roll, Nuzzle: 3 Strenght (1 on default, +2 thanks to ability of Plusle) + 1 Power of move + 1 STAB - 1 Pain = 4 dice
Damage Roll, Quick Attack: 3 Strenght (1 on default, +2 thanks to ability of Minun) + 2 Power of move = 5 dice
Additional notes: Iron, did you kept in mind that Shellder has -2 Dexerity due to Paralysis?
"Anything can be art. Anything can be self-expression. Now take your weapon and run with it" [Gerard Way]
--Windos is my OTP ❤---
`❤★`°・:*:・。
。・:*:・゚’★❤`
--Windos is my OTP ❤---
`❤★`°・:*:・。
。・:*:・゚’★❤`


