Weezing Round 2
Swift
(3)(1)(2) Doesn't matter.
Dmg:
(4) Weezing takes 1 damage and is at -1, 6hp.
Charm
(4)(6)(1)
Weezing will do 2 less damage
Ember
(6)(3)(6)(5)
(1)
Burn: (6) Weezing is Burned! Yes, that can happen in this game.
Confusion
(1)(6)(2)(5)
(5) +1 Weezing takes 2 damage leaving 4. That's half health! -2 pain.
Confuse: (2)
Knockdown
(3)(2)(3) failed
Metronome
Acc: (3)(4)(4)
Power: (3) - not enough to overcome Weezing's vitality
Dmg: (2)
Metronome turns into Tail Whip - not helpful, especially because no one is sure if Togepi has a tail.
Tackle Weezing targets Plusle, the nearest Pokemon. Weezing is Paralyzed, Charmed, and just now recovering from his spin.
Acc: 4 dice, -1 tailspin
(6)(4)(4) hit
Dmg:
(5) Plusle takes 1 damage. Now at -1.
Water Gun
Oshawott jumps down from the RV, water guns blazing.
Acc: 2
(6)(5)
Dmg: 1 Str + 1 STAB +2 power - 4 vit
(1)
Poison
Plusle: (6) - no poison this turn!
Minun: (5) 1 damage, also at -1 pain
Togepi
3) 1 damage, -1 pain.Miltank
(6)(2)(5)
Suddenly, up on the roof of the RV, a bell chimes! All status conditions are healed. There is a loud BANG! from that direction, and the RV pitches sideways onto two wheels (both sinking deeper into the mud).
Weezing Round 3 coming your way
Current project:
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."



