05-23-2017, 01:03 PM
(This post was last modified: 05-23-2017, 01:05 PM by Dragonstrike.)
'What the...a sealeo? That's a bit difficult, no? Ah well...guess Delibird wasn't exactly easy either...hmmm, what to do...'
Swiftfire had been cooled down, the loss of her Flame Charge's fire leaving her in the middle of the ice with nowhere to go. "Swiftfire, I'm switching you out! You're not out yet, though! Come over here and take a breather!" Swiftfire retreats, trying to catch her breath. That Delibird had taken the wind right out of her with that Fake Out and Icy Wind. She'd be feeling better in a moment, though she wasn't looking forward to stepping on one of those spikes...roasting that bird had been fun, though.
Nathan thinks for a moment, then chooses his next pokemon. "Alright Ralts, it's go time! Get on out there!"
Ralts walks onto the ice, almost stumbling over one of the spikes as it surfaces! (dang entry hazards) "Pay that no mind, Ralts! Use Growl, and follow up with a Confusion when you land it! This is a battle of endurance we're in!" Hopefully the debuff helped ease the fight a little...it wasn't Charm, but every bit of damage reduction and power was going to be needed here.
Order:
- Turn 1: Growl first, followed by Confusion if it lands, another Growl if it doesn't
- Followed by double Confusions on following turns. This fight needs to end quickly!
Accuracy:
- Growl: 3 Dexterity + 2 Fight - 2/3 Action
- Confusion: 3 Dexterity + 2 Fight + 1 Canalize - 2/3 Action
Damage: 2 Strength + 2 Power + 1 STAB - 3 Vit = 2 D6
Effect:
- Reduces all enemies' strength by 1
- Confusion (1)
Swiftfire had been cooled down, the loss of her Flame Charge's fire leaving her in the middle of the ice with nowhere to go. "Swiftfire, I'm switching you out! You're not out yet, though! Come over here and take a breather!" Swiftfire retreats, trying to catch her breath. That Delibird had taken the wind right out of her with that Fake Out and Icy Wind. She'd be feeling better in a moment, though she wasn't looking forward to stepping on one of those spikes...roasting that bird had been fun, though.
Nathan thinks for a moment, then chooses his next pokemon. "Alright Ralts, it's go time! Get on out there!"
Ralts walks onto the ice, almost stumbling over one of the spikes as it surfaces! (dang entry hazards) "Pay that no mind, Ralts! Use Growl, and follow up with a Confusion when you land it! This is a battle of endurance we're in!" Hopefully the debuff helped ease the fight a little...it wasn't Charm, but every bit of damage reduction and power was going to be needed here.
Order:
- Turn 1: Growl first, followed by Confusion if it lands, another Growl if it doesn't
- Followed by double Confusions on following turns. This fight needs to end quickly!
Accuracy:
- Growl: 3 Dexterity + 2 Fight - 2/3 Action
- Confusion: 3 Dexterity + 2 Fight + 1 Canalize - 2/3 Action
Damage: 2 Strength + 2 Power + 1 STAB - 3 Vit = 2 D6
Effect:
- Reduces all enemies' strength by 1
- Confusion (1)
Proud member of the Roleplay section!
Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows
Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows


