05-24-2017, 06:51 PM
(This post was last modified: 05-24-2017, 07:00 PM by Dragonstrike.)
(05-24-2017, 06:36 PM)Iron Wrote: Dragonstrike, are you still using the more recent rulebook instead of 1.10? Conversion looks like it might be different than your description.
I have both 1.1 and 1.2 to refer to if needed. The reason I worded it like that in the comment is because all of Porygon's moves are Normal type, so the only type Conversion should be able to turn it into is Normal if we're going by the game's effect. Not very useful currently since it would only come into play if Conversion 2 is used, and that defeats the point of using Conversion 2. The wording in the book is also a little...vague. The description says the user download's a move's data, but then the effect says the user changes type at random, not saying what moves determine which types are available.
I do think the random effect (aka GM discretion) should stay (since that makes it a little fairer, plus it was random in gens 2-5), as opposed to how it works as of gens 6 and 7: changing the user's type to match the first move in its movepool (second if the first is the same, and so on). In gen 1, it did what Reflect Type does now.
The description for it in both versions of the book is also identical.
The only other thing to consider if we treat it like the gen 2-5 version of the move is if it only pulls from the 4 moves the pokemon is currently using, or every move it knows. (just the 4 moves it's using allows for better strategy, while every move it knows would make it less powerful, but still potentially potent)
It's also worth noting that Conversion 2 also changes the user to a random type in the games, though it's guaranteed to at least resist the attack Porygon was hit last with (status moves also don't count for it. The pokemon has to get hit by a damaging move).
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Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows


