05-26-2017, 02:16 AM
The dice giveth, and the dice taketh away.
Zamboni Redux Round 11
"Yes, Ice Shard is a very useful move. But first, Swinub, we need to slow Shroomish down! Icy Wind!"
Absorb
(1)(3)(3)(5)
Dmg: 2 str +1 power +1 stab = 4 dice -3 vit = 1 dice+1
(5) Swinub takes 2 damage. 4/6 hp. -1 pain.
Icy Wind
(4)(5)(1)(1)(4)(1)(3)
Dmg: 3 Str + 2 power +1 STAB -2 vit = 4 dice, +1 Supereffective.
(2)(1)(3)(6) Shroomish takes 2 damage. 3/5 -1 pain.
Shroomish loses 1 dex
Zamboni Redux Round 12
"Swinub, before Shroomish can heal, pull out ALL THE STOPS! Attack with every ounce speed you got! Use the ice, use the earth! Let sleet and hail and snow pour forth!"
Ice Shard
8 dice, -3 actions, -1 pain = 4 dice
(1)(5)(3)(4) Not a crit, but you're on the right track!
(2)(2)(2)(3) +1 Shroomish takes 1 damage. 2/5hp, -2 pain.
Absorb
Down to one dice after -2 pain and -1 icy wind.
(4) Hit!
(2) + 1 Swinub takes 1 damage. 3/6hp, -2 pain. Shroomish is back up to 3/5, -1pain.
Powder Snow
8 dice, -2 pain, -4 actions = 2 dice
(2)(3)
Powder Snow
(2) Miss.
Shroomish eats his (or Nathan's) Oran Berry. He's at full health now!
Zamboni Redux Round 13
Ice Shard
8 dice, -2 pain, -3 actions = 3 dice
(5)(4)(2)
(6)(2)(2)(2) +1 Shroomish takes 2 damage. 3/5, -1
Absorb
(6)(1) Hit
(3) +1 Swinub takes 1 damage. 2/6 hp.
"Swinub, halt. No sense in knocking out the mushroom just to get wrecked by that Arbok. The victor here is clear, I think you agree, Ventus? Maybe Swinub would take out that tenacious Shroomish or maybe it wouldn't, but it's obvious that little guy wants to grow into a strong fighter, and maybe you have the bond with him to make it happen. Swinub did well against Ekans, but a weakened Swinub against an Arbok with Fire Fang? You've earned this badge fair and square, Ventus! DO A VICTORY LAP! DO A VICTORY LAP!"
The stands erupt with cheering! Plusle and Minun climb atop Porygon's head for a victory routine. Even the strangers from the festival, like Nathan's new friend, are cheering. It's more fun to root for the underdog. For a time, they forget the horror of Arbok's appearance, and relax with their cocoa!
Glaceon was worth 4xp (Togepi with the final blow, Arbok helping), Snorunt was worth 5xp (Togepi again), and Swinub was worth 4xp (Shroomish got the final blow, or you could say Arbok would have). Like Nathan, you can assign each of those XP to any of the Pokemon who were in that particular matchup at any time.
Ventus gains 6xp, and more importantly the Glass Badge (+0.5 Str).
Togepi is so thrilled with its dancing and its fundamental role in the defeat of the gym leader that it gains a point of happiness!
Zamboni Redux Round 11
"Yes, Ice Shard is a very useful move. But first, Swinub, we need to slow Shroomish down! Icy Wind!"
Absorb
(1)(3)(3)(5)
Dmg: 2 str +1 power +1 stab = 4 dice -3 vit = 1 dice+1
(5) Swinub takes 2 damage. 4/6 hp. -1 pain.
Icy Wind
(4)(5)(1)(1)(4)(1)(3)
Dmg: 3 Str + 2 power +1 STAB -2 vit = 4 dice, +1 Supereffective.
(2)(1)(3)(6) Shroomish takes 2 damage. 3/5 -1 pain.
Shroomish loses 1 dex
Zamboni Redux Round 12
"Swinub, before Shroomish can heal, pull out ALL THE STOPS! Attack with every ounce speed you got! Use the ice, use the earth! Let sleet and hail and snow pour forth!"
Ice Shard
8 dice, -3 actions, -1 pain = 4 dice
(1)(5)(3)(4) Not a crit, but you're on the right track!
(2)(2)(2)(3) +1 Shroomish takes 1 damage. 2/5hp, -2 pain.
Absorb
Down to one dice after -2 pain and -1 icy wind.
(4) Hit!
(2) + 1 Swinub takes 1 damage. 3/6hp, -2 pain. Shroomish is back up to 3/5, -1pain.
Powder Snow
8 dice, -2 pain, -4 actions = 2 dice
(2)(3)
Powder Snow
(2) Miss.
Shroomish eats his (or Nathan's) Oran Berry. He's at full health now!
Zamboni Redux Round 13
Ice Shard
8 dice, -2 pain, -3 actions = 3 dice
(5)(4)(2)
(6)(2)(2)(2) +1 Shroomish takes 2 damage. 3/5, -1
Absorb
(6)(1) Hit
(3) +1 Swinub takes 1 damage. 2/6 hp.
"Swinub, halt. No sense in knocking out the mushroom just to get wrecked by that Arbok. The victor here is clear, I think you agree, Ventus? Maybe Swinub would take out that tenacious Shroomish or maybe it wouldn't, but it's obvious that little guy wants to grow into a strong fighter, and maybe you have the bond with him to make it happen. Swinub did well against Ekans, but a weakened Swinub against an Arbok with Fire Fang? You've earned this badge fair and square, Ventus! DO A VICTORY LAP! DO A VICTORY LAP!"
The stands erupt with cheering! Plusle and Minun climb atop Porygon's head for a victory routine. Even the strangers from the festival, like Nathan's new friend, are cheering. It's more fun to root for the underdog. For a time, they forget the horror of Arbok's appearance, and relax with their cocoa!
Glaceon was worth 4xp (Togepi with the final blow, Arbok helping), Snorunt was worth 5xp (Togepi again), and Swinub was worth 4xp (Shroomish got the final blow, or you could say Arbok would have). Like Nathan, you can assign each of those XP to any of the Pokemon who were in that particular matchup at any time.
Ventus gains 6xp, and more importantly the Glass Badge (+0.5 Str).
Togepi is so thrilled with its dancing and its fundamental role in the defeat of the gym leader that it gains a point of happiness!
Current project:
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."



