05-26-2017, 02:37 AM
(This post was last modified: 05-26-2017, 02:38 AM by Dragonstrike.)
Alright, mechanical question time, @Iron! How would Psywave work since levels are incredibly abstract in this game? There's a system for that in base pokerole, but this homebrewed system has sort of broken that, since it's based off of the pokemon's stats as opposed to the trainer's, and we're purely using the trainer stats for most everything.
I'm considering teaching Psywave to Staryu in the future, but need to figure out the damage potential first...
I'm considering teaching Psywave to Staryu in the future, but need to figure out the damage potential first...
Proud member of the Roleplay section!
Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows
Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows


