05-26-2017, 10:47 AM
(This post was last modified: 05-26-2017, 11:29 AM by Dragonstrike.)
(05-26-2017, 07:43 AM)Nylon Wrote:(05-26-2017, 03:38 AM)Lord Windos Wrote: @Nylon : While the move is guaranteed to hit, the accuracy pool behind it is not unlimited. Assuming you had an Accuracy Pool of 5, you could preform three Faint Attacks without fail, before you start having to roll luck dice to proc the move. You need to have something in the tank before you can attempt those hit, you know?
thanks for explaining. But still, that means I can perform three (or more if I get more dice) Feint Attacks in one turn without drawbacks. And then do the same next turn... doesn't that add up to a lot of damage very quickly?
It does, which is why Nathan has been spamming multiple actions recently. However, there's a few things to keep in mind:
1. Multi actions cost accuracy dice, as Windos said. First action receives a -2 penalty. Second receives -3. Third, -4. And so on. Of course, making a single move as normal still uses the full pool.
2. This is, however, before accounting for pain penalizations (-1 when 2 HP is lost, -2 at half HP, and -3 at 1 HP), which stack with those multi action accuracy penalties. With only 5 dice in your accuracy pool, 3 actions in a single turn is rather risky, and you'll only be able to pull it off safely at full health (Feint Attack might not be able to miss, but that doesn't excuse it from Luck Dice effects if you try to order this combo while suffering from a pain penalization!) Of course, increasing your accuracy pool solves this problem, allowing you more freedom in the number of times you can attack.
3. Crits are based on your accuracy pool. Don't expect to get a lot of crits if you use a lot of multiaction attacks! Moves used earlier in multiaction chains have better chances of critting than the later ones, at least, and larger accuracy pools help increase your crit chance, too.
As we've also demonstrated, they're also useful for debuffing your enemy or evading an attack without giving up damage for the turn, or for stacking a load of debuffs in the same round.
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Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows


