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[Guide] Pokemon Showcase: Chimaconda [Competitive]
#6
(09-30-2016, 06:04 PM)Lord Windos Wrote: For set one: Why not Hidden Power Water? It seems it would be useful against the various fire types roaming around, as well Astronite, Laissure, Drilagen etc.

Also, couldn't Torment be used as well on the first set, to force Choicers to switch out?

For set two: Why not add Curse to this set as an option. Contrary would cause Chimiconda to gain a speed boost, at the cost of some Def and Atk. Since its not going to use its Atk stat anyway, and the Def drop is not too worrisome, it seems to be a good idea.

Also, will you be doing a Venomshock set? Seems like it could work for it, if you plan it right.

EDIT: I just found out this thing gets Coil. A pretrify set with Coil, Gunk Shot, Crunch filler move might be able to work.
EDIT2: Thanks to Dranstrikes comments, I realized it could run a hazard support set too. With petrify, Toxic Spikes, Will o Wisp, Taunt and Sludge Bomb/ Gunk Shot (need calcs) it could reliably set up toxic spikes and prevent the opposing team from setting of thier hazards too- esepcially since the two magic bouncers in the game fear this thing due to being fairy typed!

In general, Venoshock doesn't work too good (hello early BW2) unless you use a full on toxic spikes team and your opponent doesn't run any steels, flyers or levitate users, and doesn't use either heal bell or entry hazard removal. Plus, poison is still pretty bad for an offensive typing. The counterpart to the strategy, Hex, can actually work better on certain pokemon because it just relies on any status condition and ghost is a much better attacking type. 

Torment might work, though I'll just say I've never seen it used once in competitive battling: mostly you just switch out. In fact, I think the only relevant user of Torment in any metagame was Heatran in DPP and some of BW...

Curse might work better if you can predict right.
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RE: Pokemon Showcase: Chimaconda [Competitive] - by Cataclyptic - 09-30-2016, 06:25 PM

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