05-27-2017, 09:20 AM
Given the quality of material Iron has set up in the world building, I'd say wrapping up is probably a long way off.
That said, While time commitments are the primary problem with most Pen & Paper RPGs, the beauty of the genre as a whole is in the different types of stories everyone has to tell. Even for a system inspired by a single set of source material like Pokerole, if you give two different GMs an identical set of system mechanics, you're going to end up with two radically different game worlds and two entirely different stories.
That said, While time commitments are the primary problem with most Pen & Paper RPGs, the beauty of the genre as a whole is in the different types of stories everyone has to tell. Even for a system inspired by a single set of source material like Pokerole, if you give two different GMs an identical set of system mechanics, you're going to end up with two radically different game worlds and two entirely different stories.


