05-28-2017, 10:30 AM
1.2 also revamped the healing rules. Somehow this casual Pokemon game became more complex than any other d6 system. Personally, I think having so much tactical grit and rules is only worth it if you have a grid. I'm enjoying the more casual system. I don't think I could ever keep track of different skills and attributes for each and every Pokemon by you and the trainers you face.
Current project:
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."



