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[Meta thread] Iron's PokeRole Adventure: The Skull Ruins
(05-28-2017, 10:30 AM)Iron Wrote: 1.2 also revamped the healing rules. Somehow this casual Pokemon game became more complex than any other d6 system. Personally, I think having so much tactical grit and rules is only worth it if you have a grid. I'm enjoying the more casual system. I don't think I could ever keep track of different skills and attributes for each and every Pokemon by you and the trainers you face.

I'd tend to agree. It's like having to keep track of 6 different independent characters.

Could be worse though. Pokemon Tabletop United is... well... in love with it's own complexity.
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RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - by Dies Irae - 05-28-2017, 10:35 AM

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