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[Meta thread] Iron's PokeRole Adventure: The Skull Ruins
So, out of curiosity, how are we going to have Conversion 2 work? We've already established how we're going to use Conversion, and there's two ways we can use Conversion 2:

1. Do what the book says, and state a type that resists the last type the pokemon was struck with. (Ventus used this in Zamboni's gym battle, but any type that resisted ice would have sufficed for the most part)

2. Treat it more like the games, where Conversion 2 randomly picks (ergo, @Iron picks or rolls dice) a type that resists or is immune to the last type the pokemon was struck with. This is what I have in the notes on my CS currently.

Both methods have their pros and cons.

1. Pro: No guessing which type the pokemon becomes, allowing for better overall situations. Con: Can't pick a type immune to the attack you were hit with

2. Pro: Every type with an advantage is fair game, including the immunities! Con: Less control over the situation.

Another alternative is another combination of the two, I guess. Completely random at first, but Porygon can freely pick the more practiced it gets with the move, maybe even eventually including the immunities...
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RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - by Dragonstrike - 05-31-2017, 04:19 PM

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