06-01-2017, 04:25 PM
(This post was last modified: 06-01-2017, 05:34 PM by PhantomUnderYourDesk.)
Masquerain Round 2
Ohhhh, looks like another rather serious battle. Will be a good training for both of her Pokemon, in various matters. Lil' Azurill seemed relatively fine as far as Shiva could see from here... The mouse was just looking down at her from that fork of the tree. Ah, at least Cottonee can get her down later then.
"Listen up, dear one, do not fear anything! I'm still with you, you're in a great position to hit your target, you can hide in the top hat for cover and I'll get you down from there as soon as possible, I promise!" ... "For now, please continue with your Water Gun. Aim for the wings!"
Ah, as predicted, Helios detested being overshadowed by others just because they think they're something better. How droll... Shiva did not expected that small innocent Psychic to have such an ego. It could be useful later, as well as a hinder once he evolves further... But let's concentrate on this for now. "Very well, done, you almost hit the bug. Do that again please and try to slap your opponent down into the river! You'll surely be rewarded properly for your efforts!"
Orders for this round: We'll continue with Water Gun and Strike until either something happens that needs my immediate interaction, or the bug is down.
Effect: Damage.
Secondary Effect: If we aim for the wings and try to bring that Masquerin into the water of the river, we might disable it. They cannot fly properly when wet.
Pain Penalization: 0 so far.
Accuracy Roll Water Gun: 2 Dexterity + 1 Fight + 2 Channel = 5 D6dice
Damage Roll Water Gun: 0 Strenght + 2 Power of move = 2 D6dice
Acurracy Roll Strike: 2 Dexterity + 1 Fight + 0 Brawl = 3 D6dice
Damage Roll Strike: 0 Strenght + 1 power of 'move' = 1 D6dice
Additional notes: Intimidate is annoying here, indeed.
Ohhhh, looks like another rather serious battle. Will be a good training for both of her Pokemon, in various matters. Lil' Azurill seemed relatively fine as far as Shiva could see from here... The mouse was just looking down at her from that fork of the tree. Ah, at least Cottonee can get her down later then.
"Listen up, dear one, do not fear anything! I'm still with you, you're in a great position to hit your target, you can hide in the top hat for cover and I'll get you down from there as soon as possible, I promise!" ... "For now, please continue with your Water Gun. Aim for the wings!"
Ah, as predicted, Helios detested being overshadowed by others just because they think they're something better. How droll... Shiva did not expected that small innocent Psychic to have such an ego. It could be useful later, as well as a hinder once he evolves further... But let's concentrate on this for now. "Very well, done, you almost hit the bug. Do that again please and try to slap your opponent down into the river! You'll surely be rewarded properly for your efforts!"
Orders for this round: We'll continue with Water Gun and Strike until either something happens that needs my immediate interaction, or the bug is down.
Effect: Damage.
Secondary Effect: If we aim for the wings and try to bring that Masquerin into the water of the river, we might disable it. They cannot fly properly when wet.
Pain Penalization: 0 so far.
Accuracy Roll Water Gun: 2 Dexterity + 1 Fight + 2 Channel = 5 D6dice
Damage Roll Water Gun: 0 Strenght + 2 Power of move = 2 D6dice
Acurracy Roll Strike: 2 Dexterity + 1 Fight + 0 Brawl = 3 D6dice
Damage Roll Strike: 0 Strenght + 1 power of 'move' = 1 D6dice
Additional notes: Intimidate is annoying here, indeed.
"Anything can be art. Anything can be self-expression. Now take your weapon and run with it" [Gerard Way]
--Windos is my OTP ❤---
`❤★`°・:*:・。
。・:*:・゚’★❤`
--Windos is my OTP ❤---
`❤★`°・:*:・。
。・:*:・゚’★❤`


