06-01-2017, 05:13 PM
(This post was last modified: 06-01-2017, 05:14 PM by PhantomUnderYourDesk.)
Masquerain Round 3
"Shiva just gave that Maskquerain an enraged and highly toxic expression. "Go to hell with your whirlwind!" Calm your words, dear.
Oh, what to do... Immediate actions are needed! Azurill needs her new Master! She turned towards the battle again, just in time to see Abra being dumped into the river. Upon cutting to the surface again, her Pokemon looked more awake then ever. And angry at the opponent as ever. Not as his caretaker (hopefully), but rather at that Masquerain. We'll make the bug pay. How interesting to see an Abra high at spirits and wrathfully on top of that...
She decided rather quickly what to do. Her emotions won over the situation. "Helios, I'll be back right away. Trust me on this. I won't leave you alone, I never would, I'll just be out of sight for very short to gather your battle partner." ... "Meanwhile, use Teleport to get out of the river, and strike that Masquerain down for me and what it has done to you!"
I assume Azurill can't attack in this round, so it'll be just Helios now. Oh right, I said I don't enjoy multiple actions... but this Round just calls for one.
Orders for this round: Helios will teleport out of the river, and strike down the annoying bug.
Effect: Damage. Revenge.
Secondary Effect: Masquerain will only get more wet if it succeeds. This will be a lesson to the bug.
Pain Penalization: Luckily 0 so far.
Accuracy Roll Teleport: 2 Dexterity + 1 Fight + 2 Channel - 2 for 1st Multiple Action = 3 D6dice
Accuracy Roll Strike: 2 Dexterity + 1 Fight + 0 Brawl = 3 D6dice
Damage Roll Strike: 0 Strenght + 1 power of 'move' = 1 D6dice
Additional notes: According to Corebook, only one Will Point per action, so we'll also spend one Will Point to add one autosuccess to Teleport for the sake of getting out of the water.
"Shiva just gave that Maskquerain an enraged and highly toxic expression. "Go to hell with your whirlwind!" Calm your words, dear.
Oh, what to do... Immediate actions are needed! Azurill needs her new Master! She turned towards the battle again, just in time to see Abra being dumped into the river. Upon cutting to the surface again, her Pokemon looked more awake then ever. And angry at the opponent as ever. Not as his caretaker (hopefully), but rather at that Masquerain. We'll make the bug pay. How interesting to see an Abra high at spirits and wrathfully on top of that...
She decided rather quickly what to do. Her emotions won over the situation. "Helios, I'll be back right away. Trust me on this. I won't leave you alone, I never would, I'll just be out of sight for very short to gather your battle partner." ... "Meanwhile, use Teleport to get out of the river, and strike that Masquerain down for me and what it has done to you!"
I assume Azurill can't attack in this round, so it'll be just Helios now. Oh right, I said I don't enjoy multiple actions... but this Round just calls for one.
Orders for this round: Helios will teleport out of the river, and strike down the annoying bug.
Effect: Damage. Revenge.
Secondary Effect: Masquerain will only get more wet if it succeeds. This will be a lesson to the bug.
Pain Penalization: Luckily 0 so far.
Accuracy Roll Teleport: 2 Dexterity + 1 Fight + 2 Channel - 2 for 1st Multiple Action = 3 D6dice
Accuracy Roll Strike: 2 Dexterity + 1 Fight + 0 Brawl = 3 D6dice
Damage Roll Strike: 0 Strenght + 1 power of 'move' = 1 D6dice
Additional notes: According to Corebook, only one Will Point per action, so we'll also spend one Will Point to add one autosuccess to Teleport for the sake of getting out of the water.
"Anything can be art. Anything can be self-expression. Now take your weapon and run with it" [Gerard Way]
--Windos is my OTP ❤---
`❤★`°・:*:・。
。・:*:・゚’★❤`
--Windos is my OTP ❤---
`❤★`°・:*:・。
。・:*:・゚’★❤`


