06-02-2017, 10:26 AM
Masquerain Round 6
Azurill knows what it's like to rely on a partner, and gives Water Gun its full attention.
Water Gun
(6)(6)(6)(3)(1)
(6) Masquerain takes 1 damage. 2/6hp.
Masquerain's wings have dried out by now. It shows off to celebrate.
Quiver Dance
5 dice +1 Perform -2 pain = 4 dice
(6)(5)(3)(5)
Dex +1, Def +1
Masquerain Round 7
Quick Attack
(1)(3)(5)
Dmg: 2 Str + 2 power -2 vit = 2 dice
(4)(3) Azurill takes 1 damage
Water Gun
(5)(6)(5)(1)(1)
(3)
Absorbed in its dance's final steps, Masquerain doesn't even feel Water Gun's effects. Azurill is still a bit intimidated by the flashy creature, too. Abra shifts in his sleep, as though he senses a great showoff.
Masquerain Round 8
Water Gun
(3)(1)(6)(2)(3)
(1) Azurill just can't get a square hit. This makes her sad.
Gust
(2)(6)(4)
2 str + 2 power +1 stab -2 vit = 3 dice
(2)(5)(2) Azurill takes 1 damage 3/5 -1
Masquerain Round 9
Water Gun
(6)(5)(5)(5)
(5) Masquerain takes 1 damage. 1/6hp. -3 pain.
Masquerain gives a parting shot and begins to flee across the river. Want to pursue? There's time for at least one more shot even if you don't move.
Gust
(5)(1)
(3)(4)(3) Azurill takes 1 damage. -2 pain now.
Current project:
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."



