06-03-2017, 03:05 PM
Pinsir Round 1
Zippy: (3) + 4 = 7
Princess: (2) + 4 = 6
Pinsir: (2) + 2 Dex + 1 Survival = 5
Gust
3 Dex + 2 Fight +1 Canalize -2 actions = 4 dice
(4)(2)(4)(1)
2 Str + 2 power +1 stab -3 vitality = 2 dice +1 SE
(1)(3) Pinsir takes 1 damage. 7/8hp.
Gust
(2)(5)(1)(5)
(1)(6) Pinsir takes 2 damage. 5/8hp -1 pain.
You hear a voice from deep in the saplings. "Pinsir, we need that honey to catch some Pokemon with the right moves! REMEMBER CRESS CITY!"
A whirling, helical light, in all colors of the rainbow, surrounds Pinsir. But Pinsir cannot evolve, what is this?
Orange wings spread out from Pinsir's back. Spikes grow on the antlers. Pinsir's eyes light up as it takes to the air.
"Pinsir, Bind!"
Bind
2 Dexterity + 2 Fight + 1 Brawl +1 Mega evolution -2 accuracy = 4 dice
(6)(5)(6)(3) hit
2 Str + 1 power +1 mega +1 aerilate +1 STAB -3 vitality = 3 dice +1 super effective
(6)(3)(3) Princess takes 2 damage.
Gust 2 - Zippy
(3)(4)(5)
5 dice, -3 vitality, -1 mega evolution = 1 dice +1
(1) Pinsir takes 1 damage. 4/8 -2pain
Gust 2 - Princess
Accuracy: 3 dice, -1 pain = 2 dice
(1)(4)
(3) Pinsir takes 1 damage. 3/8 -2 pain.
Binding
(6)(3) Princess takes 1 damage. Now at -2 pain.
Pinsir Round 2
Current project:
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."



