06-03-2017, 08:17 PM
I really liked the idea of "look through your character sheet, add all the positive and negative things about your character that relate to what you're trying to do and then anything else (i.e. are they drunk) and add that to the dice roll." Instead of having exact values, you just ask "is my character good with a gun? Is the gun good?" etc. Seems like the rules do a pretty good job getting out of the way of the story.
"To the extent that authority depends on the ignorance of the governed, good writing will always be subversive."


