06-04-2017, 10:16 PM
I was under the impression that the only differences are these:
-Lethal damage can go below 0hp (and all damage below 0 is lethal)
-Lethal deals more damage every hour
-Taking your HP in lethal damage kills you
So what I'm imagining is this:
-You have 6 hp
-You take 3 damage from a lethal move.
-You are at 3/6 hp, and you'll have to keep track that it's 3 lethal damage.
-It would take a potion to heal 2 lethal damage
-You'll continue to lose HP even if the battle ends
-Collecting 3 more lethal damage would kill you, while collecting 3 more normal damage would simply faint you.
Does that answer your question?
-Lethal damage can go below 0hp (and all damage below 0 is lethal)
-Lethal deals more damage every hour
-Taking your HP in lethal damage kills you
So what I'm imagining is this:
-You have 6 hp
-You take 3 damage from a lethal move.
-You are at 3/6 hp, and you'll have to keep track that it's 3 lethal damage.
-It would take a potion to heal 2 lethal damage
-You'll continue to lose HP even if the battle ends
-Collecting 3 more lethal damage would kill you, while collecting 3 more normal damage would simply faint you.
Does that answer your question?
Current project:
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."



