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[Meta thread] Iron's PokeRole Adventure: The Skull Ruins
(06-04-2017, 10:16 PM)Iron Wrote: I was under the impression that the only differences are these:

-Lethal damage can go below 0hp (and all damage below 0 is lethal)
-Lethal deals more damage every hour
-Taking your HP in lethal damage kills you


So what I'm imagining is this:

-You have 6 hp
-You take 3 damage from a lethal move.
-You are at 3/6 hp, and you'll have to keep track that it's 3 lethal damage.
-It would take a potion to heal 2 lethal damage
-You'll continue to lose HP even if the battle ends
-Collecting 3 more lethal damage would kill you, while collecting 3 more normal damage would simply faint you.

Does that answer your question?

Since it's a kludge of the World of Darkness system which distinguished between Bashing, Lethal and Aggravated Damage... (Less the aggravated damage, since we're not discussing supernatural damage sources... yet).

Damage was distinguished on the character track by X and / markings. Bashing (Normal) damage would mark a / across a wound slot. Lethal damage would add a line across the slot turning it into an X, then any Bashing damage would be pushed rightward along the damage track (towards the end of the wound track) replacing anything that turned into lethal.

IE. A character with a wound track 7 slots long with three points of preexisting bashing damage (/ / /) taking a knife to the gut (3 lethal) would have a damage track that looks like this X X X / / / for a total of 6 wounds (3 lethal, 3 bashing)

If you filled your final wound slot along the wound track with bashing damage, the damage would put you out like a light. Any surplus would then wrap around the track and start converting the first available bashing damage into lethal damage. (/ + \ = X)

IE. Back to Mr Stab Victim, if he then took another stab for three, he'd outright die as adding three lethal would lead to X X X X X X / with two rollover bashing damage which would convert the last slot on his track to a lethal damage and kill him.

If your final wound slot was lethal... well... I hope you had a paramedic on site, or you were off to the morgue.

Given the writers cribbed so heavily from the WoD system that there are occasionally moments where I found stuff poorly explained (but perfectly understandable in context), Iron has the right of it.

(Anyway, as a point of trivia, Aggravated Damage was marked by an *, being basically / + \ + |, displaced both lethal and bludgeoning damage and generally did not heal normally... needless to say, it also killed you if it was your final wound.)
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RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - by Dies Irae - 06-04-2017, 10:40 PM

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