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[Guide] Competitive Analysis: Neopunk
#12
(06-05-2017, 08:46 PM)Dragonstrike Wrote: Psychic/Electric might be an awkward offensive combo, but keep in mind that only six pokemon resist the type combination in Uranium, two of which are the punks themselves.  And while 3 of the other 4 are rather awesome pokemon, and the 4th is completely immune to that combo, bringing checks and counters for them helps mitigate the issue somewhat.  You won't hit a great deal super effectively, but not much will be able to resist your attacks either, which is great on a boosting set.  So basically, it's the same deal as the coverage options you listed.
Agreed.



(06-05-2017, 08:46 PM)Dragonstrike Wrote: As for Trick Room, I just looked at the speed tiers to see how viable that might be.  Here's the pokemon that can strike it with a STAB super effective move and outslow it in trick room:  Cocancer without a Shell Smash, Lanthan, Anderind, Seikamater, Beliaddon, Chainite, Umbreon, Tubareel, Sableye, non-mega Drilgann without a Sandstorm, Escartress, and Herolune.  Unless you're facing a Trick Room team, you probably don't have to worry about any of them too much (they're all 60+ base speed bar Sableye, Herolune and Cocancer being the slowest), but 80 speed is a lot for a trick room user.  Plus, Praseopunk might have okay bulk, but it's not spectacular sitting at 85/85/70.  Setting up a trick room might be more difficult than it's worth, and you'll probably only pull it off twice at maximum in ideal conditions.

But, as you said, Trick Room could be fun.  It doesn't have to be a super serious set all the time, right?
Actually, considering how popular Speed monsters like Inflagetah, Archilles, Scarf Nucleon and Laissure, Yatagaryu, N-Jerbolta and Speed Boost Tracton seem to be at the moment, finding a decent sweeper only slower than those might be an easier task than one would think.
But other than that,yeah you're right, the problem is that Trick Room setters don't exactly have what it takes to function efficiently (yet?) here. Or maybe I'm talking because I don't have every setter in mind, the wiki is lacking info on that particular point.



(06-06-2017, 11:39 AM)PhantomUnderYourDesk Wrote: Nice Guide! I wish I could give constructive critique... But I'm not enough into real competitive play to do so. Still I enjoy reading Guides from time to time if the 'Mon is interesting!

I personally apperciate a different move than Focus Blast as shademonkey suggested, simply because the 70% change to hit at all is a little too risky for my taste. Fail with that move when the opponents has a Dark Type on field, and Neo's dead. Energy Ball is my favorite here, followed by Dazzling Gleam.


Oh, and nothing stops you from joining the Breeder's Discord. It can be a nice place, indeed (But I personally grew reluctant of it...) Even less stops you from starting with breeding good Pokemon again!

Suggestions for more guides... I really like Coatlith, but this 'Mon seems pretty straightforward if looking at its Stats and move pool. The Minicorn-Evolutions would be interesting though, since I feel the little unicorn is quite versatile.
I'm working on writing a guide on Krilvolver, Frikitiki and Fafninter but have been delayed by irl stuff. I won't mind if anyone beats me to it though, I'd still be glad to criticise the work of others if need be.



~Thanks Phantom Wink
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Messages In This Thread
Competitive Analysis: Neopunk - by Dragonstrike - 06-05-2017, 04:48 PM
RE: Competitive Analysis: Neopunk - by shademonkey - 06-06-2017, 02:48 PM
RE: Competitive Analysis: Neopunk - by CodySP - 06-07-2017, 06:26 PM

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