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[Guide] Competitive Analysis: Neopunk
#26
(06-06-2017, 05:34 PM)Dragonstrike Wrote: I've been working on the Gellin guide on and off today.  I don't actually recommend HP Rock.  It's part electric, so flying is no issue.  Bug and ice can both be handled by HP-fire, and fire...well, it's better just to let the other team members handle the fire types for the most part in Gellin's case, since Archilles and Inflagetah are the fire types that are the biggest cause for concern.  (and you hit the fire types harder with Solar Beam or Thunderbolt than a super effective hidden power, unless it's ground on a Chimaconda or a SE Hidden Power on a Frikitiki)

There's far more pressing concerns for Hidden Power's type in Gellin's case, unfortunately for the cell.  Like being able to hit Dragon and Grass types that resist its STAB moves.

HP Ice pretty much the only move it can use that could put a dent into them, but that means that Steel and Bug types still wall the ever loving nucleus out of Gellin. Choosing to either HP puts you in a position to be trivialized by one of its counters. Oy vie...

Ironically, Nuclear Gellin doesn't suffer as much from this, since Radioacid wreaks anything that's not steal, and it has HP Fire just for them. Any other move is superfluous on it at that point, and its abilities just trivialize things even further for the germ. That, and its typing gives it neutral resistance to common attacking types (Ground, Water, Grass, Electric) give it more longevity than most other Nucmons.
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Messages In This Thread
Competitive Analysis: Neopunk - by Dragonstrike - 06-05-2017, 04:48 PM
RE: Competitive Analysis: Neopunk - by Lord Windos - 06-06-2017, 05:48 PM
RE: Competitive Analysis: Neopunk - by CodySP - 06-07-2017, 06:26 PM

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