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[Guide] Competitive Analysis: Neopunk
#31
(06-07-2017, 12:07 AM)Dragonstrike Wrote:
(06-07-2017, 12:02 AM)Cataclyptic Wrote: Good analysis for Neopunk. IMO Instant Crush is an amazing move due to its priority and flinch rate- you get lucky with this move I made a horrible pun on accident and I feel ashamed it can spell doom for anything that doesn't resist psychic.

Which is everything that's not psychic, steel, or dark.  60 power (90 after STAB) is a lot for a priority move with no drawbacks, too.  Only stronger ones are Sucker Punch (80 power, 70 starting in Gen 7, foe has to attack), Extreme Speed (80 power, +2 priority, very, very limited distribution), and Flame Impact boosted by Inflagetah's Acceleration (55 power, 1.5x boost from Acceleration, another 1.5x from STAB, +2 priority...ew.  Just...ew.)

I guess another way to put it is Instant Crush is as powerful as a Technician Bullet/Mach Punch from Scizor/Breloom.  Fun.

Exactly. I feel that this one is worse though because of the 30% (I think?) flinch rate, which on a priority move is disgustingly powerful. Don't know which is worse between that and those Inflagetah alcs. Probably Inflagetah just because its the better mon.
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Messages In This Thread
Competitive Analysis: Neopunk - by Dragonstrike - 06-05-2017, 04:48 PM
RE: Competitive Analysis: Neopunk - by Cataclyptic - 06-08-2017, 01:57 AM
RE: Competitive Analysis: Neopunk - by CodySP - 06-07-2017, 06:26 PM

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