Yes, this will be the last encounter set where the -1 Will for bugs is in play. So in total Comite has -3 Will. His catch rate isn't too crazy either, so he should be pretty easy to catch at -1 pain.
Comite Round 2
Water Gun
(1)(6)(6)(6)(1)
dmg: 4 dice, -3* vit, =1d6+1
(1) Comite takes 1 damage.
Rock Throw
0* dex + 2 fight +2 -1acc = 3 dice
(3)(1)(2)
Comite Round 3
Water Gun
(2)(5)(3)(1)(2)
(5) Azurill holds back, so Comite takes 1 damage.. Now at -1 pain.
Confusion on Azurill
(6)(2)(3)
5 dice, -2 vit = 3 dice
(5)(5)(4) Azurill takes 3 damage! Into the hat she pops, with an apologetic glance at her master.
Conf: (3)
Comite Round 2
Water Gun
(1)(6)(6)(6)(1)
dmg: 4 dice, -3* vit, =1d6+1
(1) Comite takes 1 damage.
Rock Throw
0* dex + 2 fight +2 -1acc = 3 dice
(3)(1)(2)
Comite Round 3
Water Gun
(2)(5)(3)(1)(2)
(5) Azurill holds back, so Comite takes 1 damage.. Now at -1 pain.
Confusion on Azurill
(6)(2)(3)
5 dice, -2 vit = 3 dice
(5)(5)(4) Azurill takes 3 damage! Into the hat she pops, with an apologetic glance at her master.
Conf: (3)
Current project:
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."



