Riff and Raff Round 5
Gust
(6)(4)(4)(6)
(1)(4) Wingull takes 1 damage. It's enough to impair him further. 3/6hp -2.
Riff/Raff Insight check: (1)(1) Ha! perfectly justifying GM misplay.
Water Pulse on Kirlia
(4)(5)(4)(2)(5)
2 Str + 3 power + 1 stab -3 vit = 3 dice
(4)(5)(2) Kirlia heals 1 damage. 5/7hp -1 pain. Lol!
Confusion
(4)(6)(3)Hit
(2)(2)(4) Wingull takes 1 damage. 2/6hp
Wingull's already confused.
Razor Leaf - forums confirmed that you roll once.
(2)(1)(6)(1)(4) Hit
1 dice of damage, can only hurt Kirlia
(1) The psychic force from Confusion hurls aside enough of the leaves to let Kirlia escape unscathed.
Gust 2
(2)(5)(6)
(6)(2) Wingull is out of the fight.
"Good try, Riff. It seems Nathan doesn't have any of the types we're prepared for, except his Ponyta." The two confer, and send out Blitzle!
"Blitzle, make sure not to KO Nathan's Pokemon. We know you want to. But he's a good guy so we'll respect his Pokemon, k?"
Confusion 2 on Skiddo
(5)
(5)(6)(3) Skiddo takes 2 damage. 4/6 -1 pain. He hasn't been hurt in a while!
Riff and Raff Round 6
Current project:
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."



