Thread Rating:
  • 3 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[Meta thread] Iron's PokeRole Adventure: The Skull Ruins
The way Dragonstrike is doing it is the way I intended it to be. Looks like during the Zamboni battle and the Nathan/Ventus battle, we did Charm this way, but more recently you used Canalize/Channel.

Let's say that Dexterity starts off every single accuracy roll, even Insight. So all Attributes during accuracy are Dexterity. If the Skill exists, use it, but otherwise use Fight. Then for Specialties, you need the one listed or a similar one at GM discretion.

I didn't realize just how many moves used the Contest stats, however. It'd be nice to reward people who invest in these "soft" specialties without punishing those with no interest in them.
Let's start enforcing them the way Dragonstrike does it, but everyone can choose a free specialty point like Allure or Perform that goes with one of their moves. How's that sound? Feedback welcome.
Current project:
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."
Reply


Messages In This Thread
RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - by Iron - 06-21-2017, 04:39 PM

Forum Jump:


Users browsing this thread: 49 Guest(s)