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[Meta thread] Iron's PokeRole Adventure: The Skull Ruins
(06-21-2017, 04:39 PM)Iron Wrote: The way Dragonstrike is doing it is the way I intended it to be. Looks like during the Zamboni battle and the Nathan/Ventus battle, we did Charm this way, but more recently you used Canalize/Channel.

Let's say that Dexterity starts off every single accuracy roll, even Insight. So all Attributes during accuracy are Dexterity. If the Skill exists, use it, but otherwise use Fight. Then for Specialties, you need the one listed or a similar one at GM discretion.

I didn't realize just how many moves used the Contest stats, however. It'd be nice to reward people who invest in these "soft" specialties without punishing those with no interest in them.
Let's start enforcing them the way Dragonstrike does it, but everyone can choose a free specialty point like Allure or Perform that goes with one of their moves. How's that sound? Feedback welcome.

Aww, I like the fact of using Insight in rare cases, since I have a ton of it, but I understand that its easier to stream line it this way than to do it the old way. On the subject of free specialty point, I'll put it in Allure, then. Charm is one of my main defuffing moves, so I might as well have a point in it.

Since this is a new rule change, however, will you be updating you Rule section to reflect this change, and will it apply to the battle I'm having right now?
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RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - by Lord Windos - 06-21-2017, 04:44 PM

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