(06-21-2017, 10:33 PM)Dragonstrike Wrote: Oof...just reviewing my notes on statuses, Burns are going to be incredibly dangerous once Burn 2 and Burn 3 start coming into play. More so than poison if you can't afford to focus on putting them out. Poison is slow and steady, at least. Burns are fast and furious. Vitality -4/-6 and automatic lethal damage is really dangerous. Since the absolute maximum amount of Vitality we'll be able to have in this campaign is 6, Burn 2 will only have a maximum of 2 dice to prevent 2 lethal damage, while Burn 3 will have only a single luck dice compared to a whopping 3 lethal damage, so it will always do 2 lethal damage at the end of the round. Sure, you can put out the flames quickly with a little luck, but if you don't extinguish it in a single turn, you take lethal damage really easily, and that's not even accounting for the fact that you're probably in the middle of a high level battle when the burn is inflicted.
That seems a bit unbalanced for this campaign, tbh. Though maybe I'm overreacting here a little because there's a lot of pokemon in the core book that have 6 or less vitality.
Depending on the lethality Iron is shooting for... that is pretty rough (but not unexpected for a Storyteller kludge).
Never seen high level burns in action Pokerole, but I've seen more than my share of player character deaths due to fire damage in WoD, so you guys might want to watch for that.


