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[Meta thread] Iron's PokeRole Adventure: The Skull Ruins
(06-21-2017, 11:32 PM)Dies Irae Wrote: There seems to be something of a designer focus on winning via shutting down an opponent's move pool. I don't like it personally since it feels WAY too much like a Hard Counter Magic Bullet solution than something someone would use normally.

Yeah, we even saw a little of that with Riff and Raff.  They had an entire team of pokemon based around the core types and abilities that make their pokemon immune to those same types, followed by protecting their disadvantaged pokemon to minimize the damage dealt and maybe even take advantage of the abilities' effects.

Something I tried to emulate, but didn't manage because it was shut down before I had a chance to safely use a fire move to take advantage of Flash Fire.  I would have managed it too, if that Skiddo had missed Worry Seed or Ponyta had been withdrawn before Worry Seed went off.  I didn't want to risk their Ponyta getting the same boost, and was grateful my first double ember on turn one didn't set off their Ponyta's Flash Fire.

Of course, if I'd just had Ponyta fire off embers at Skiddo, maybe it would have gone down more quickly, seeing as Porygon managed to take out Ponyta pretty handily. Wingull might have caused similar problems with dealing that fire damage, though...shame I couldn't take as much advantage of the cover they were able to use because Porygon was using Tackle instead of a ranged move, but oh well.
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RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - by Dragonstrike - 06-21-2017, 11:39 PM

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