06-26-2017, 08:12 PM
Sensei Round 2[/u]
Screech
(5)(6)(3)(4)
Honedge's defense down to 1*!
Aerial Ace on Lucifer
(1)(1)(4)(1) - This is actually really interesting. I think Lucifer's evasion automatically succeeds (though it does spend his second action).
Evade
Strike
3 Dex + 2 Fight +1 Brawl -2 actions = 4 dice
(3)(5)(3)(2) Hit!
2 Str +1 Power -1* vit = 2 dice
(3)(6) Honedge takes 1 dmg 5/6hp.
Aerial Ace on Lucifer
(3)(4)(6)
(4)(5)(2)(3)(1) Lucifer takes 2 damage. 2/5hp with his earlier hit.
Strike
(4)(3)(3)
(1)(1) Honedge goes ethereal and allows Kirlia's well placed strike to pass right through.
Sensei Round 3[/u]
Bite
(3)(5)(5)(3) Hit
3d6+1 after screech
(6)(2)(5) +1 Honedge takes 3 damage. 2/6hp.
Flinch: (4)(6)(2) Honedge flinches!
Sensei holds out his sai, and Honedge ghosts over it. Together, they perform a lovely, flamboyant, sweeping cut. "Good work, Honedge. These two know what they are doing! Here's your prize money, Mr. Nathan. Mr. Ventus, a pleasure doing battle with you!"
He bows.
"If you are in need of an invigorating brew of my own design, my dojo is right over there. No, it is not coffee, it is a strong herbal drink, full of protein. The sailors love it. We also have martial games every Friday, if you are in town for a while."
Current project:
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."



