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[Meta thread] Iron's PokeRole Adventure: The Skull Ruins
(07-05-2017, 02:57 PM)Dragonstrike Wrote: Absorb and other attacking moves that heal don't require the will point in base pokerole.  It's only the mass healing ones like Heal Pulse and Recover that do.

I'm sure the reason it was implemented was for balance.  They required both 1 Will and an accuracy check AND a roll for how much HP they recover.  With how slow most damage is early game, it's not hard to see why the writers might limit pure healing moves that much, I think.

In that case, I STILL pass out if Ariel uses Recover, which would worry just about everyone in the camp as to why that just happened. Under the rules we have now, it doesn't make sense for Recover to work like it does normally. How about it can only work 3 time during combat before it auto-fails? That way, both the Opponent and us won't end up spamming these moves to draw out a fight, and have to use them strategically. Outside of battle, it can be used however much its until it exhaust the user simply because the Pokémon doesn't have to focus on attack and patching itself up. How about that as a sudden rules patch?
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RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - by Lord Windos - 07-05-2017, 03:02 PM

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