07-07-2017, 05:15 PM
(07-07-2017, 05:09 PM)Lord Windos Wrote:(07-07-2017, 04:47 PM)Dragonstrike Wrote:Swift fire learns bloody Inferno?! That's one way of making sure an opponent goes down: by immolation hot enough to turn them into ashes! Totally get it, mate! The more ways we can deal with those scimitars, the better!(07-07-2017, 04:43 PM)PhantomUnderYourDesk Wrote: I feel Fire Spin would be the better choice for being more reliable, so I agree on that.
Yeah, it'll be a bit before Inferno is semi-reliable. I can use it right now in theory, but only if I have no pain penalizations (and with -1 if Flame Charge is in effect). -5 accuracy is a lot...we'll get around to using it eventually, though. And it's quite possibly the most dangerous move in pokerole, period. Even without considering the move's normal lethality, a guaranteed 5 (lethal) damage every turn the burn remains in effect after the move lands is something that has to be seriously watched out for.
You know, I expect for Togekiss to convey the feeling of knowing where the nightmares are from, not just drag them there! Oh boy, was Ven surprised!
What's even better is she learns it for less exp than Fire Blast and Flare Blitz, too. Only 33. Fire Spin takes 25 (she has 23 right now). Fire Blast needs 41, and Flare Blitz takes 49. And along with Fire Spin (and Flame Wheel, which I have 0 reason to teach her in our system), that's every fire move in her level up movepool that she doesn't know currently.
And also, when she evolves, she gets immediate access to Poison Jab and Megahorn. Yup. Megahorn. 5 power, lethal, bug damage.
Hopefully you can at least determine what's causing Corsage all these problems! Maybe not necessarily solve them, but that's always something that we can address later. Knowing is half the battle, after all.
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Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows
Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows


