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[Meta thread] Iron's PokeRole Adventure: The Skull Ruins
I kinda want to pick up Metal Claw so that Shedninja has coverage against Rock, and having Dig would be an excellent way to search for underground goodies/sudden escape tool. Problem is that XP cost on both those moves are High, so it will take awhile to get them. Those glass shards exist, though, so that would make my life easier on that front!

My original plan was to get Shedninja with the moves it learned on Nincada, then take that Ninjack and either give it to Valdez as a gift, or sell it for valuable TM/Items. Shedninja provides blanket coverage to ALL of my team's weaknesses, and its own weakness are covered by my team rather well.Vit can be taken care of by either getting it a Surprise that raises its base HP, or just leveling up my own. Disobedience is also likely not to be a problem, due to how long it will take to evolve them, so I'll have plenty of time to raise it Loyalty.

It will take awhile to get, but it would be quite worth it!
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

Heart Phantom is my OTP~ Heart

Online ID: 000650
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RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - by Lord Windos - 07-07-2017, 07:42 PM

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