07-11-2017, 07:17 PM
On the note of charge moves, I think it makes sense to not roll for the charge, seeing as the charge portion of them is always successful in the games. It's only the actual attack that can miss/fail.
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Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows
Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows


