Ventus' Initiative: (1) He'll go last.
Delta Houndour Round 4
Bite on Houndour C
(6)(2)(5)(4)
(1)(3)(4) Houndour C takes 2 damage.
Flinch: (4)(2)(1)
Raphael comes torrenting through the smoke and darkness, like a star fallen from the heavens! The Houndour scatter, none wanting to be the subject of his deadly, brilliant attack!! But luckless Houndour A is caught up against a rocky shelf.
Sky Attack
-1 pain -1 acc -1 smoke screen
2 Dex + 2 Fight + 2 Brawl = 3 dice
(4)(4)(4)
2 Str + 6 power + 1 STAB -1* Vit = 8 dice!
(6)(3)(4)(3)(2)(5)(4)(1)
Flinch: -
Houndour B is slain instantly.
Houndour D is flinched. That leaves just A and C, who leap forward to defend or avenge their packmate.
Fire Fang on Raphael
(6)(6)(1)(1)
(5)(1)(4) Raphael takes 2 damage. 3/7hp -2 pain.
Flinch: (3)(3)
Burn: (4)(6) Raphael is burned
Extrasensory on Apsis (Houndour C)
5 dice, -2 pain
(1)(1)(5) Miss Why does this attack always miss?
Strike 1 on Houndour D
2 Dex + 2 Fight + 2 Brawl -2 actions = 4 dice
(4)(1)(4)(1) Hit!
2 Str +1 Power - 1* vit = 2 dice
(6)(6) Houndour D Faints
I'm guessing Ventus would use his second action to murderlate the fainted Houndour D.
Raphael is hurt by the burn
Delta Houndour Round 5
Houndour A: just Leered
Houndour C: 2/4, Leered
B and D slain
Raphael: 2/7 -2 burned smokescreened.
Apsis 11/13 still, smokescreened
Current project:
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."



