Thread Rating:
  • 3 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[Meta thread] Iron's PokeRole Adventure: The Skull Ruins
(07-11-2017, 10:43 PM)Dragonstrike Wrote:
(07-11-2017, 10:28 PM)Lord Windos Wrote: @Dragonstrike If you want, though, I can has Ven stop to observe the approaching light. Don't want to inconvenience you, mate...

He'd have to notice it first.  I think the best explanation would be it's a moving light, as opposed to a stationary one, seeing as Houndour don't constantly glow like a Ponyta does, and torches aren't exactly mobile unless there's ghosts involved.

Up to @Iron though if Ventus notices that (or maybe he'd notice Illuminate instead if Nathan does end up having to battle the doggies after all?), and it's up to you to determine if Ventus would even turn around and look in the first place...

I mentioned in a description to Ventus that the Houndour are sometimes visible as a red or purple gleam in the distance. Such gleams are visible to both of you from where you stand.

@Lord Windos please don't make a huge deal of it if Nathan decides to capture a Houndour. Everyone should be allowed to train whatever Pokemon they wish, if they show they can control it. The others put up with your giant disobedient eternally hungry snake, so I think it's only fair. Find some reason to reach a truce.
Current project:
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."
Reply


Messages In This Thread
RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - by Iron - 07-12-2017, 02:42 PM

Forum Jump:


Users browsing this thread: 55 Guest(s)