Mega Houndoom Round 1
Froakie launches a bubble which expands to fill the cave, drenching all the Houndour at once. It's a great way to let those beasts know the party is here!
Bubble
(5)(5)(6)(2)(3) - 3 successes
We haven't yet had a move that hits all enemies where the enemies had different Defense scores. I will keep the same dice roll for all enemies, but those with higher defense scores will see the rightmost dice disappear.
6 dice, -2 Vit for the guards = 4d6+1
(4)(6)(4)(2) In one stroke, all the guards are down to 1hp, except for one alert survivor who attempts to Evade.
Evade
(5)(2)(6)(4)(4) This one Houndour evades and moves into position in front of the Houndoom, granting partial cover (reducing 1 damage dice and taking 1 dmg)
Houndoom takes 2 damage, having 4 Vit in mega form. Being oversized, her total HP is 9. So she now has 7/9hp.
Chance: (5)
Feint Attack
(2)(6)(3)(4) Hit
(3)(5) +1 Houndoom takes 2 dmg. 5/9hp.
Houndoom turns and bathes the invading Pawniard in a stream of flames from her mouth. He has no time to evade, his guard down from appearing behind the Houndoom, his dark blades still extended.
Flamethrower
3 Dex + 3 Fight + 3 canalize -1 pain -3 actions = 5 dice
(4)(6)(5)(2)(3)
3 Str + 3 power +1 STAB -2 vit = 5d6+1
(4)(6)(4)(4)(1) Theo faints in a bath of flame!!
Burn: (5)
The three guards who haven't yet acted immediately launch Smokescreens at the most dangerous opponents, the water types who might have Bubble.
Smokescreen on Starmie
5 dice, -3 pain
(6)(3) -1 acc Starmie
Smokescreen on Froakie
(2)(6) -1 acc Froakie
Smokescreen on Corsola
(5)(4) -1 acc Corsola
Bubble from Ariel
2 dex 2 fight 2 canalize -2 actions -1 smoke
(4)(1)(4) Hit.
2 Str + 2 power +1 stab -2 vit =3d6+1
(2)(4)(3) All but one Houndour pass out, and Ventus has a chance to kick one as he runs past to better see the battle through the smoke. The remaining Houndour has 2/5hp.
Houndoom has 4/9hp, taking only the SE damage.
Chance: (4)
Electroweb
(5)(2)(3)(6)(1) Hit
(2)(4)(3)(3) Houndour 1/5hp -1 Dex
Houndoom 3/9hp -1 Dex
Swift
(6)(1)(4) Hit
(1)(2)(3) No damage, but the Houndoom growls as the stars pass all around her and through her pack, fanning the flames of those fainted Houndour it strikes.
Growl
(4)(2)(1)
-1 dmg dice from all enemy attacks
Wounded, her guards decimated by harsh wet area attacks, too much energy flying around, putting a real damper on their fire, on their sport. She gives a howl, calling for backup, but she knows it is too late. She shifts the stone in her mouth, apparently ready to spit it as far as she can, or perhaps to crush it in her fangs.
Flamethrower on Raphael
She's left with 1 accuracy dice.
(4) Hit
(1)(4)(2)(5)(*growl) Raphael takes 2 damage.
Burn: (3)
Harden lol
(6)(3)
Electroweb
(4)(3)(6)(2)
(2)(6)(6)(1) Final Houndour faints.
Houndoom takes 1 dmg 2/9
The field has become a complete chaos of smoke, crackling webs, streaming rivulets of water choked with ash, and bouncing bolts of fire. Starmie adds some sparkling stars to this mess, and Houndoom has nowhere to run...with one exception.
Swift
(3)(3) Hits anyway
(3) No damage.
After You
2 dex + 2 fight + 0 etiquette -3 actions
(1)
Flamethrower
Mega Houndoom is too weak to focus properly on her aim, especially with all the webs around tripping her up. She elects instead to simply focus on burning them up with her footsteps.
Electroweb
(6)(6)(6)
(5)(4) Houndoom staggers. She takes a deep breath, absorbing darkness into her body, temporarily patching wounds just long enough for her to fling the purple stone out of the cave mouth. It only flies about 20 feet; Ventus even sees it arc over his head as he's kicking a fainted Houndour. Houndoom flickers and staggers again, limping into a slumped position, swaying back and forth, her eyes closing...
The dream starts to fade. It all happened so fast...in the space of five or six seconds, the entire pack and the cave itself were battered to pieces. Now blackness starts to seep through into everyone's consciousness, obscuring vision. More typical dreamstuff lurches into view, typical for each character's sleeps - flying men, a gamut of closet monsters, family members with blank faces. Those who never remember their dreams cannot later even recall what seeped in as the obsidian dreamscape faded, but they will never forget their encounter with the Delta Houndour.
Ventus wakes up in the darkness, feeling his hammock beneath him.
Nathan wakes up at Shiva's bed, as does Kirlia.
Valder spars with Gastly for a few dream-moments before the ghost eats the dream. Gastly learns Dream Eater.
Anyone else who has a Pokemon with Dream Eater, that move now costs half as much - but only Pokemon in your party right now.
Shiva, however, is still too exhausted to wake up just now...
Everyone gains a Will point, though you all feel as exhausted as if this had all really happened. It was a good sleep, though...
All your Pokemon heal half the damage they took in the dream world.
Theo gains 2Xp. Froakie gains 8XP. Ariel gains 5Xp. Raphael gains 5XP. Starmie gains 5Xp. Grid gains 5XP.
Each trainer gains 12XP, including 2XP for heroism.
Shiva continues to dream...
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Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
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http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."



