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[Meta thread] Iron's PokeRole Adventure: The Skull Ruins
(07-14-2017, 03:39 PM)PhantomUnderYourDesk Wrote: @Iron, while I am waiting anyway, may I ask another thing please? Concerns Lucky Chant, a move of my magical fox I'll frequently use as soon he learns it. Some sort of Signature Move of my team.

While the effect is known and described in Corebook - 'Good things happen at Storyteller's discretion' excites me much - I found nothing about the duration of the spell. My initiate thought was that the effect is present the whole battle then, which sounds logical to me. In the handheld Games however, Lucky Chant last 5 Rounds.

What is your call on this?
Most effects last one "scene", or battle. Same for luckychant.

(07-14-2017, 05:13 PM)PhantomUnderYourDesk Wrote: It's totally fine, no worries!~ As for Espurr... We'll see. But unlike the Delta Hourdour, it really poses no threath, unless you uncover his ears and release psychic power. But it's not 'bad' or 'evil' just because it seemingly originates from a dreamworld... At least, not for now.
Espurr originates from the dreamworld exactly as much as Ventus does, for all you know.


(07-14-2017, 08:20 PM)Dragonstrike Wrote: @Iron

What's the League policy on using Beat Up in official trainer battles? It can have up to 4 pokemon attacking the same opponent (and thus have 2-8 power), but how would that work when the move is used (do the pokemon have to be active at the time or can they be sent out when the move is used?) and is there a limitation on it in those official trainer battles?

Looks to me like the pokemon has to be active, since they spend an action. Thus, the move is best in unofficial encounters. Not terrible in double battles either, where it is League legal.
I wanted to use it in Houndour battle, but they all died right away lol.
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Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
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RE: [Meta thread] Iron's PokeRole Adventure: The Skull Ruins - by Iron - 07-14-2017, 09:46 PM

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