07-18-2017, 06:47 PM
(This post was last modified: 07-18-2017, 06:48 PM by PhantomUnderYourDesk.)
Raggamuffin Round 2
Okay, Shiva could not help but to be somewhat stunned at the unusual power Azurill put into her Bubble Beam. Uhm... Must be the surroundings. Or the blue mouse indeed grew confident. At least the bigger threat in this battle has been dimished and now it was 1vs2 with the benefit on Shiva's side.
"Well done, Azu, keep it up like that! Once evolved, your Bubble Beam could even stronger. As for you, Helios... Try to make good use of the darkness and suprise your foe just for... I don't know what for."
Orders: How about two Bubble Beams and an Ambush from Helios? If it succeeds, we'll Strike again.
Accuracy Roll Bubble Beam1: 3 Dext + 2 Fight + 2 Channel - 2 Actions = 5 d6
Accuracy Roll Bubble Beam2: 3 Dext + 2 Fight + 2 Channel - 3 Actions = 4 d6
Damage Roll: 2 Strenght + 3 Power of move, no STAB yet = 5 d6
Additional notes: 1 CD to reduce foe's Dexterity by 1.
Accuracy Roll Ambush: 3 Dext + 1 Survival + 0 Stealth = 4 d6
Mechanics: Foe rolls Insight+Survival+Alert against me to see if ambushing succeeds. Fun!
Possible Accuracy Roll Strike: 3 Dext + 2 Fight + 0 Brawl = 5 d6
Possible Damage Roll: 2 Strength + 1 Power of 'move' = 3 d6
Okay, Shiva could not help but to be somewhat stunned at the unusual power Azurill put into her Bubble Beam. Uhm... Must be the surroundings. Or the blue mouse indeed grew confident. At least the bigger threat in this battle has been dimished and now it was 1vs2 with the benefit on Shiva's side.
"Well done, Azu, keep it up like that! Once evolved, your Bubble Beam could even stronger. As for you, Helios... Try to make good use of the darkness and suprise your foe just for... I don't know what for."
Orders: How about two Bubble Beams and an Ambush from Helios? If it succeeds, we'll Strike again.
Accuracy Roll Bubble Beam1: 3 Dext + 2 Fight + 2 Channel - 2 Actions = 5 d6
Accuracy Roll Bubble Beam2: 3 Dext + 2 Fight + 2 Channel - 3 Actions = 4 d6
Damage Roll: 2 Strenght + 3 Power of move, no STAB yet = 5 d6
Additional notes: 1 CD to reduce foe's Dexterity by 1.
Accuracy Roll Ambush: 3 Dext + 1 Survival + 0 Stealth = 4 d6
Mechanics: Foe rolls Insight+Survival+Alert against me to see if ambushing succeeds. Fun!
Possible Accuracy Roll Strike: 3 Dext + 2 Fight + 0 Brawl = 5 d6
Possible Damage Roll: 2 Strength + 1 Power of 'move' = 3 d6
"Anything can be art. Anything can be self-expression. Now take your weapon and run with it" [Gerard Way]
--Windos is my OTP ❤---
`❤★`°・:*:・。
。・:*:・゚’★❤`
--Windos is my OTP ❤---
`❤★`°・:*:・。
。・:*:・゚’★❤`


