10-03-2016, 01:00 PM
(This post was last modified: 10-03-2016, 01:05 PM by Cataclyptic.)
EDIT: I THINK I've figured it out. The game appears to be adding about 10-12 points of damage every time an attack is used for no reason- that's why at the lower levels it seems severe, but at the higher levels its negligible. See if anyone else has the same results I do.
I have a report of either one or several bugs that need to be looked into ASAP. I've been trying to do some damage calculations as of recently to figure out in game stuff, but my calcs don't match up to what actually happens in game. Specifically, Nucleon's atomizate attacks appear to be doing ~5% more than they should, and after playtesting, sometimes moves do 1.5x more damage than normal.
For instance, I used an bashful Enshouten quick attack at LV 31 with 5IV's in attack and 0 EV's against a lv 24 baashaun that I later caught with 31 defense and 70 HP and lonely nature. The attack did 36 damage to it, but every damage calculator out there says my range should be 21-25.
I have checked and rechecked my work several times but can find no error in my own maths, meaning something is up with the damage calculation of this patch- and I say patch because I did damage calculations in the past and they matched up with what I calculated.
I have a report of either one or several bugs that need to be looked into ASAP. I've been trying to do some damage calculations as of recently to figure out in game stuff, but my calcs don't match up to what actually happens in game. Specifically, Nucleon's atomizate attacks appear to be doing ~5% more than they should, and after playtesting, sometimes moves do 1.5x more damage than normal.
For instance, I used an bashful Enshouten quick attack at LV 31 with 5IV's in attack and 0 EV's against a lv 24 baashaun that I later caught with 31 defense and 70 HP and lonely nature. The attack did 36 damage to it, but every damage calculator out there says my range should be 21-25.
I have checked and rechecked my work several times but can find no error in my own maths, meaning something is up with the damage calculation of this patch- and I say patch because I did damage calculations in the past and they matched up with what I calculated.


