07-27-2017, 02:28 PM
(This post was last modified: 07-27-2017, 03:57 PM by Dragonstrike.)
"I think you'll find this snake is a little bit more than that. How about we try out your new trick, Arbok? Coil up, and then Acid Spray!"
It was by no means discreet, but Arbok begins to glow with energy as Reiner touches the Key Stone in his pocket (Life and death scenarios would likely be more than enough to bond with the snake, after all. Particularly since Reiner doesn't mistreat his pokemon like a lot of grunts)! He's got no idea what kind of pokemon a Mega Arbok is, but he figured this kid was in for a harsh lesson no matter what the snake would be able to do! Plus, there was no need to be discreet if he wasn't trying to do anything particularly underhanded and nobody yet suspected him for what he'd been doing so far.
(Mega Evolution grants +1 Strength, Dexterity, Defense, and Insight. Arbok becomes Poison/Dark and gains the Petrify Ability [lowering all foes' Dexterity by 1], and a bonus +1 to its Intimidate specialty in this campaign)
Coil
Accuracy: 3* Dex + 4 Fight + 2* intimidate - 2 Actions = 7 D6
Effect: +1 Strength, Dex, and Accuracy
Acid Spray
Accuracy: 3* Dex + 4 Fight + 1 Canalize + 1 Coil - 3 Actions = 6 D6
Damage: 2 Power + 5* Strength + 1 STAB = 8 D6 base
Effect: Lowers target's Strength by 2. 2 Chance dice to flinch the target from Petrify.
It was by no means discreet, but Arbok begins to glow with energy as Reiner touches the Key Stone in his pocket (Life and death scenarios would likely be more than enough to bond with the snake, after all. Particularly since Reiner doesn't mistreat his pokemon like a lot of grunts)! He's got no idea what kind of pokemon a Mega Arbok is, but he figured this kid was in for a harsh lesson no matter what the snake would be able to do! Plus, there was no need to be discreet if he wasn't trying to do anything particularly underhanded and nobody yet suspected him for what he'd been doing so far.
(Mega Evolution grants +1 Strength, Dexterity, Defense, and Insight. Arbok becomes Poison/Dark and gains the Petrify Ability [lowering all foes' Dexterity by 1], and a bonus +1 to its Intimidate specialty in this campaign)
Coil
Accuracy: 3* Dex + 4 Fight + 2* intimidate - 2 Actions = 7 D6
Effect: +1 Strength, Dex, and Accuracy
Acid Spray
Accuracy: 3* Dex + 4 Fight + 1 Canalize + 1 Coil - 3 Actions = 6 D6
Damage: 2 Power + 5* Strength + 1 STAB = 8 D6 base
Effect: Lowers target's Strength by 2. 2 Chance dice to flinch the target from Petrify.
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Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows
Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
Pokerole Game 3: PMD: Primal Shadows


