07-27-2017, 06:28 PM
(07-27-2017, 06:16 PM)Dragonstrike Wrote: Well, that went a lot better than I expected it to. Really goes to show how strong Mega Evolution is, right? So much for the top percentage RaticateI need to get out of the habit of just using your damage totals, and do my own calcs instead. It would at least prevent me from making accuracy and damage mistakes as often as I do...
So, here's the little details in that battle that were messed up (by either of us):
- The aforementioned goofs with initiative and when Petrify triggers (glad I double checked those)
- Didn't apply foe's defense to reduce the damage of Arbok's attacks (I listed the damage pools as base damage, not final damage). Though the ones that landed did both crit...
- In Skull Ruins, Mega Evolution grants +1 Defense, not Vitality, so it wouldn't normally give the extra 1 HP. This is almost certainly because Mega Evolution based stat increases never touch a pokemon's HP stat in the games.
- Initiative stuff is weird with multiple actions and evasion, since evasion still counts as a full action. The way the first round against Fearow should have gone was:
- Arbok used Thunder Fang! Fearow tries to evade
- Arbok tries to use Thunder Fang again! Either Fearow takes it and attempts to use Agility or gives up its second action to evade again!
- Fearow uses Agility if it didn't use it as its second action! Except it can't because it doesn't have enough dice in the pool (Agility would have had 0 dice because it uses Survival for its Skill check, not Fight, and the multi action penalty would have left Fearow with 0 dice after that was corrected)
If Ice Fang hadn't connected, or if I'd caught that before giving the orders for Round 3, I would have mentioned it before continuing because that could have changed a lot.
The Vitality thing is my bad, though, but since it did give you an advantage, I don't know why you choose to point that out, other than being fair with me. I'm fine with you taking advantage of my goofs if it gives you an advantage, or calling me out when I goof up with stuff that would change the outcome of you battle.
The way I try to do multi action would be sequential and follow the INI, but in this case it seems that it didn't quite work out how I would like. If I had know, I probably would have had it use Agility after Mega Arbok did its double attack, so the round would have worked just about the same mechanically speaking. Well, I imagine, at least.
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
Phantom is my OTP~
Online ID: 000650
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
Phantom is my OTP~
Online ID: 000650



