07-28-2017, 03:19 PM
(This post was last modified: 07-28-2017, 03:20 PM by Dragonstrike.)
Just him and the merchant now. He was expecting them to be faster and stronger than they looked, obviously. That kind of business was dangerous work, after all. Time to see how much he could remember of hand to hand combat...it'd been awhile since he'd practiced it too, after all...since he wasn't expecting to go first and needed every advantage he could get against what was probably a stronger foe, he'd start with trying to knock them over, then landing some basic punches. There probably wasn't much else he could do in this situation, anyways...
Knockdown
Accuracy: 2 Dex + 4 Fight + 1 Brawl - 3 Actions = 4 D6
Damage: 0 Power + 3 Strength = 3 D6 Base (probably going to be reduced to the minimum of 1 though)
Effect: Foe falls over if the move hits. Either they spend an action to get up or suffer a -1 Accuracy penalty while grounded.
Strike x2
Accuracy: 2 Dex + 4 Fight + 1 Brawl - 4/5 Actions = 3/2 D6
Damage: 1 Power + 3 Strength = 4 D6 base (also probably going to be reduced to the minimum of 1)
Knockdown
Accuracy: 2 Dex + 4 Fight + 1 Brawl - 3 Actions = 4 D6
Damage: 0 Power + 3 Strength = 3 D6 Base (probably going to be reduced to the minimum of 1 though)
Effect: Foe falls over if the move hits. Either they spend an action to get up or suffer a -1 Accuracy penalty while grounded.
Strike x2
Accuracy: 2 Dex + 4 Fight + 1 Brawl - 4/5 Actions = 3/2 D6
Damage: 1 Power + 3 Strength = 4 D6 base (also probably going to be reduced to the minimum of 1)
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Pokerole Game 1: Skull Ruins
Pokerole Game 2: Celadon City Vandals
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